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str_pmc_recruit_firstname_singular|{s0} Recruit str_pmc_soldier_firstname_singular|{s0} Soldier str_pmc_warrior_firstname_singular|{s0} Warrior str_pmc_verwarrior_firstname_singular|{s0} Veteran Warrior str_pmc_footknight_firstname_singular|{s0} Foot Knight str_pmc_defender_firstname_singular|{s0} Defender str_pmc_rider_firstname_singular|{s0} Rider str_pmc_cavalry_firstname_singular|{s0} Cavalry str_pmc_knight_firstname_singular|{s0} Knight str_pmc_horsearcher_firstname_singular|{s0} Horse Archer str_pmc_archer_firstname_singular|{s0} Archer str_pmc_vetarcher_firstname_singular|{s0} Veteran Archer str_pmc_masterarcher_firstname_singular|{s0} Master Archer str_pmc_sharpshooter_firstname_singular|{s0} Sharpshooter str_pmc_houguard_firstname_singular|{s0} Royal Guard str_pmc_houguard_firstname_singular_2|{s0} Noble Guard str_pmc_houguard_firstname_singular_3|{s0} Common Guard str_pmc_recruit_firstname_plural|{s0} Recruits str_pmc_soldier_firstname_plural|{s0} Soldiers str_pmc_warrior_firstname_plural|{s0} Warriors str_pmc_verwarrior_firstname_plural|{s0} Veteran Warriors str_pmc_footknight_firstname_plural|{s0} Foot Knights str_pmc_defender_firstname_plural|{s0} Defenders str_pmc_rider_firstname_plural|{s0} Riders str_pmc_cavalry_firstname_plural|{s0} Cavalry str_pmc_knight_firstname_plural|{s0} Knights str_pmc_horsearcher_firstname_plural|{s0} Horse Archers str_pmc_archer_firstname_plural|{s0} Archers str_pmc_vetarcher_firstname_plural|{s0} Veteran Archers str_pmc_masterarcher_firstname_plural|{s0} Master Archers str_pmc_sharpshooter_firstname_plural|{s0} Sharpshooters str_pmc_houguard_firstname_plural|{s0} Royal Guards str_pmc_houguard_firstname_plural_2|{s0} Noble Guards str_pmc_houguard_firstname_plural_3|{s0} Common Guards str_faction_title_male_player|Lord {s0} str_faction_title_male_1|Count {s0} str_faction_title_male_2|Baron {s0} str_faction_title_male_3|Emir {s0} str_faction_title_male_4|Lord {s0} str_faction_title_male_5|Artanher {s0} str_faction_title_male_6|Hakkon {s0} str_faction_title_male_8|Eorl {s0} str_faction_title_male_9|Aethling {s0} str_faction_title_male_10|Drgrimst {s0} str_faction_title_male_11|Archduuk {s0} str_faction_title_male_12|Knyaz {s0} str_faction_title_male_13|Atabek {s0} str_faction_title_male_14|Ofugr {s0} str_faction_title_male_15|Chieftain {s0} str_faction_title_male_16|Chief {s0} str_faction_title_male_17|Visavo {s0} str_faction_title_male_zann_dynasty|General {s0} str_faction_title_young_male_player|Lord {s0} str_faction_title_young_male_1|Viscount {s0} str_faction_title_young_male_2|Graf {s0} str_faction_title_young_male_3|Sahib {s0} str_faction_title_young_male_4|Lord {s0} str_faction_title_young_male_5|Anher {s0} str_faction_title_young_male_6|Hakkon {s0} str_faction_title_young_male_8|Thane {s0} str_faction_title_young_male_9|Aethling {s0} str_faction_title_young_male_10|Drgrimst {s0} str_faction_title_young_male_11|Duuk {s0} str_faction_title_young_male_12|Boyar {s0} str_faction_title_young_male_13|{s0} Bey str_faction_title_young_male_14|Ofugr {s0} str_faction_title_young_male_15|Chieftain {s0} str_faction_title_young_male_16|Ratu {s0} str_faction_title_young_male_17|Visavo {s0} str_faction_title_young_male_zann_dynasty|General {s0} str_faction_title_female_player|Lady {s0} str_faction_title_female_1|Countess {s0} str_faction_title_female_2|Baroness {s0} str_faction_title_female_3|Emira {s0} str_faction_title_female_4|Grevinne {s0} str_faction_title_female_5|Artanhera {s0} str_faction_title_female_6|Sayeda {s0} str_faction_title_female_8|Lady {s0} str_faction_title_female_9|Ethel {s0} str_faction_title_female_10|Dama {s0} str_faction_title_female_11|Duuchess {s0} str_faction_title_female_12|Knyazhna {s0} str_faction_title_female_13|{s0} Khatun str_faction_title_female_14|Chieftess {s0} str_faction_title_female_15|Chieftess {s0} str_faction_title_female_16|Chieftess {s0} str_faction_title_female_17|Domina {s0} str_faction_title_female_zann_dynasty|{s0}-sama str_faction_title_young_female_player|Lady {s0} str_faction_title_young_female_1|Viscountess {s0} str_faction_title_young_female_2|Grafin {s0} str_faction_title_young_female_3|{s0} Bibi str_faction_title_young_female_4|Grevinne {s0} str_faction_title_young_female_5|Anhera {s0} str_faction_title_young_female_6|Sayeda {s0} str_faction_title_young_female_8|Lady {s0} str_faction_title_young_female_9|Ethel {s0} str_faction_title_young_female_10|Dama {s0} str_faction_title_young_female_11|Duuchess {s0} str_faction_title_young_female_12|Boyarina {s0} str_faction_title_young_female_13|{s0} Khanum str_faction_title_young_female_14|Chieftess {s0} str_faction_title_young_female_15|Chieftess {s0} str_faction_title_young_female_16|Chieftess {s0} str_faction_title_young_female_17|Domina {s0} str_faction_title_young_female_zann_dynasty|{s0}-san str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom of Perisno str_custom_lords_name_template|{s3} {s0} str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. {reg4?She He} wishes to join your kingdom. You may find {reg4?her him} in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, my {reg33?Lady Lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {his/her} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, my {reg33?Lady Lord} -- I go to see if another ruler in Perisno is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in {reg4?her his} area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Attack on Hylr Island str_quick_battle_scene_2|Battle at Sea str_quick_battle_scene_3|Riding to Leuven's Defense str_quick_battle_scene_4|Amarhus Castle (Valahir Clan) str_quick_battle_scene_5|Azure Keep (Geldar) str_quick_battle_troop_1|From the continent of Nisaynia, the Rafkla Clan is a fearsome power in war, lead by their Clan 'King', Rafklazan. While conducting a naval raid on another clan, a huge wind blew their ships away and scattered them, and after sailing for many days, many of them landed on Reich lands in Perisno while others landed in the Draharan deserts. Rafklazan is desperate for a way home although he seems to be enjoying looting the countryside and wrecking caravans in Perisno, as these caravans are equally rich as the ones in Nisaynia. str_quick_battle_troop_2|Nibor Hood is the leader of a rebel group of outlaws of Tolrania; commonly called 'bandits' by the Tolranian government. However, Nibor Hood's 'bandits' have quite a following due to their politcal message, claiming the Tolranian government is corrupt and oppessive to the common man. This makes many peasants very ready to join or help Nibor Hood's outlaws and overthrow the Tolranian government. str_quick_battle_troop_3|Onishi, a captain of the Zann Dynasty, is the leader of the Zann Berserkers. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_quick_battle_troop_4|Forodan, who was declared a hero for holding his ground against thousands of Hakkon until help arrived during the Naphali war against Tolrania. After the war he quickly retired to a home in the hills of the Elintoran lands. Longing for adventure he quickly took up arms and set out crossing the land of Perisno with a party of sellswords looking for a fight. str_quick_battle_troop_5|Baibars Hakkon, the veteran leader of a company of Hakkon legionnaires in the Hakkon civil war. After years of service he left the Hakkon military to strike out on his own as a sellsword. Using his years of experience he led a mercenary company all over Perisno. After years of leading his company he disbanded it to go home. Soon after his home was attacked by Tolranian soldiers. His wife and children were both killed and he also lost his house. He gathered his armour that was hidden behind the house and gathered his old legionnaire company and struck out at the Tolranians with a vengeance. str_quick_battle_troop_6|Torlan was the leader of a small group of men who led the attack with the Elintorans against the Hakkon. He was seriously injured by a Hakkon lancer and soon retired from the army to live on a small farm. He quickly grew tired of the farm life and decided to strike out on his own. He quickly gathered his gear and left to travel Perisno with a company of mercenaries. str_quick_battle_troop_7|Aethling Culgrah, a noble of the Valahir clan got tired of the peace between the Valahir and Maccavia. He soon abandoned his castle and took his army to raze the land called Maccavia. He not only wanted action but he also had venagance as his wife had been killed by a Macciavian party when she entered their lands. str_quick_battle_troop_8|The High Priestess of the Dragon Amara decided to take action against Eagle parties that were raiding the worshipper lands.She now rides with an army and a vengeance till kill every last Eagle party in Perisno. str_quick_battle_troop_9|Uniter Zengi, a young soldier in the Drahara Army wanted to be more than a soldier. He left his camp at night and set off the desert and no one saw him for weeks. After awhile he came out of the desert with a massive force to conquer all of Perisno. str_quick_battle_troop_10|A nomadic queen has come from the far deserts, Zolona is now trying to expand her influence to the lands of Perisno. str_quick_battle_troop_11|Ulfhednar, the infamous Volheere Raider, has accumulated many a victory in his battles across Nisaynia, and he now comes to Perisno to test his strength, gather his loot, and drink himself to a stupor afterwards. str_quick_battle_troop_12|General Yachamochi was a proud commander leading a scouting party into the wartorn lands of Perisno. He is a long serving General in the Zann military and has a lot of military experience. Him and an elite division hand picked by him scout Perisno in hopes of easy pickings for the Zann army. str_quick_battle_troop_13|Zeladeck, Illica's greatest Falki Knight was not an Illica to begin with. He was an orphan raised by foresters. One day when he was a small child, Zeladeck found an injured Falki Knight in the forest, and persuaded his caretakers to tend its wound. Staying the Falki all day long for half a year as it recovered, Zeladeck and the Falki got to know each other well. When the Falki Knight regained its strength, and took Zeladeck to the Illica clan, only to reveal that that Zeladeck was a direct descendant of the Sky King, the strongest and most respected of the Illica. He was age ten by that time. Zeladeck was then taken under Illica care, being trained from then on. He soon became the greatest Falki Knight only at the age of 19. Some time after that, he went back to his home, only to see the abandoned wreck of what used to be his home. Raged, he alone went to the Reich, in order to find out the whereabouts of his foster parents and then take his vengeance. There he met a found the rogue Drachenritter who had killed them. This Drachenritter's strength was on par with his own. They fought an entire day without a winner. Not satisfied with the result, he went back to Illica to assemble his followers and try to settle the score, once and for all. str_quick_battle_troop_14|Atanos Octiem is a proud commander of Third Legion troops. He believes it is his duty to the old Emperor of the Venetor Empire to pillage and conquer as much land in Perisno as possible. He was promised great rewards in return for his service to the Third. Octiem sets off to ravage the land of Perisno, adding fuel to the fire of the already war-torn continent. str_quick_battle_troop_15|Torsson was one of the greatest fighters in Hylr, until his demise to Aethling Svafar. In his final stand, one man against 70, Torsson managed to bring 15 Valahir soldiers to their graves before falling to a Hersir. str_quick_battle_troop_16|Chief Hahkethomemah of the Aroulo is one of the strongest fighters of the islands, overcoming many an opponent. He was granted a chiefdom after besting Aroulo Pomaahkaa, the grand chief of the Aroulo, in a duel. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of Perisno. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family_|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg33?My lady Sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg33?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_galwe|You take a ship through the heartland of Perisno, cruising upriver from the Shining Ocean to the Amber Sea. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Leuven, its rooftops made golden by the last rays of the setting sun. str_journey_to_freising|You sail across the Black Ocean to the Drachen highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You see the occasional dark figure at the helm of a battle-scarred sloop, closely watching the passage of your ship through the icy water, and are glad when the spires of Freising come into view at the head of the bay. These lands are mysterious, and the stories tell of a dragon once seen in the sky- though no one would pass this off as more than a myth. str_journey_to_uliastai|You ride with a caravan, crossing the mountains that separate Perisno from the Scabrous Plains, bringing spices from faraway lands to trade for wool and salt. The passes are still choked with winter snow, but at last you crest a ridge and see before you the great Perisnoan steppes. On some hillsides, the thin grass of spring was yet to appear, but the lower slopes of the mountains were already a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, a testament to the wealth of the Drahara emirs. From time to time, small groups of horsemen follow your caravan at a distance, perhaps sizing up how well you can defend the wealth you carry, so it is a great relief when you spot the towers of Uliastai rising up from the plains. str_journey_to_forde|You take passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It is still early in the season, but the captain reckons that the risks of drifting ice and later winter storms could be justified by an arrival ahead of the Volheere, who by April would be sailing forth from Nisaynian lairs to ravage Perinso's coasts. It is with some relief when the thatched rooves and narrow canals of Forde come into sight after passing through the Valahir Strait. You have entered the home to the Volheeres' distant kinsmen, the Maccavian lords, who a few generations ago carved themselves a kingdom in this rich but troubled land. str_journey_to_amarna|You ride with a caravan, crossing the great Scabrous Plains southeast of Perisno. The bedouin guides choose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to the low-lying oases rich with orchards and date palms. You begin to fear that the caravan might lose its way and perish of thirst as the desert sea stretches out before you. The caravan encounters a small bands of raiders who hover just out of bowshot, waiting to pick off stragglers. This is an odd comfort- at least water could be no more than a day's ride away. It is a great relief when the mountains come into view, and on the evening of the following day you crest a rocky pass and in the distance can make out the sea, and the towers of Amarna silhouetted against the sunset. str_journey_to_grund|You join a trading Nisaynian longship carrying traders and mercenaries across the Black Ocean. The breeze off the water chills you and the crew to the bone, but the full sails soon put you in sight of of the snowy peaks of the island of the Valahir Clan. As you enter the strait, you see the Maccavian city of Arendal off the starboard side, and off the port side you see several smaller villages with plumes of campfire smoke rising in the snowy air. The longship follows the coast for some time, at one point passing a daunting fleet of ships commanded by a local aethling. Your anxiety fades away when you spot Grund in the distance, an oasis of green protruding from the whitewashed landscape and humming with activity. str_journey_to_forniron|You take a ship across the Shining Ocean, skirting the cliffs where the Naphali woodlands meet the sea. Much of the coastline is obscured by tendrils of fog that snake down the river valleys, but occasionally you catch sight of a castle watchtower rising above the mists -- and on one occasion, a beacon of fire burning to warn of an enemy warband. You know that you are relatively safe at sea, as you are too far south to risk encountering the sea pirates who trouble the coasts of the Maccavian lands, but it is still a relief to reach the Selver estuary, gateway to the port of Forniron, and see an Elintoran war boat raising anchor, its pennants fluttering in the evening breeze. str_journey_to_azure|You take a ship across the Shining Ocean, passing the dense jungles west of the mainland on your way. As you near the shore, the jungles open up into tall Naphali woodlands and long winding rivers shrouded in mist. Your company disembarks and you venture into the forest along a lightly treaded merchant path, passing Geldarin warbands looking for trouble and adventurers seeking fortune out west. The trees get taller and denser as the nature consumes your senses, and you begin to worry you have gotten lost until you see a small clearing up ahead. You have found the ancestral homeland of the Geldarin Naphali, the Azure Keep. str_journey_to_karnoth|You join a group of caravans crossing the Scabrous Plains beyond the southern mountains of Perisno. Eventually, the group splits and you follow the traders venturing westward, towards the barely visible but imposing range of mountains on the horizon. As the ground slopes up towards the peaks, the dunes of sand fall away and make way for a craggy landscape of boulders and shrubs. The caravan slogs through the mountain pass, slowed by the persistent snow of last winter, and are greeted by the verdant dwarven highlands on the other side. You move through the countryside, encountering many great keeps of stone and dwarven mining expeditions headed back towards the mountains, and soon enough stumble upon a great city gate carved into the rock face- the dwarven capital, Karnoth. str_journey_to_dwallnor|You join a group of caravans crossing the Scabrous Plains beyond the southern mountains of Perisno. Eventually, the group splits and you follow the traders venturing westward, towards the barely visible but imposing range of mountains on the horizon. As the ground slopes up towards the peaks, the dunes of sand fall away and make way for a craggy landscape of boulders and shrubs. The caravan slogs through the mountain pass, slowed by the persistent snow of last winter, and are greeted by the verdant dwarven highlands on the other side. You move through the countryside, encountering many great keeps of stone and dwarven mining expeditions headed back towards the mountains, and soon enough stumble upon a great city gate carved into the rock face- the dwarven town of Dwallnor. str_journey_to_vellinaz|You arrive at the town of Vellinaz. str_journey_to_sut|You arrive at the town of Sut. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|the deserts str_the_tundra|the tundra str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My {lord/lady}, there are other {suitors/maidens} who have captured my heart. str_my_lady_engaged_to_another|My {lord/lady}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_perisno|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of Perisno. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and {reg65?her his} family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_perisno|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all Perisno. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dyeworks str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} aurums. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {lord/lady} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {king/queen} of {s8}.^{s9} str_you_are_merc_of_s8_s9|You are a mercenary captain in service of {s8}.^{s9} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_dplmc_none|none str_dplmc_item_pool_no_items|There are currently no items in the item pool. str_dplmc_item_pool_one_item|There is one item left in the item pool. str_dplmc_item_pool_many_items|There are {reg20} items left in the item pool. str_dplmc_item_pool_abandon|Leave the items in the item pool and continue. str_dplmc_item_pool_leave|Done. str_dplmc_hero_not_upgrading_armor|not upgrading my armor str_dplmc_hero_upgrading_armor|upgrading my own armor str_dplmc_hero_not_upgrading_horse|not upgrading my horses str_dplmc_hero_upgrading_horse|upgrading my own horses str_dplmc_hero_wpn_slot_none|Keep current ({s10}) str_dplmc_hero_wpn_slot_horse|Horse str_dplmc_hero_wpn_slot_one_handed|One-handed Weapon str_dplmc_hero_wpn_slot_two_handed|Two-handed Weapon str_dplmc_hero_wpn_slot_polearm_all|Polearms str_dplmc_hero_wpn_slot_arrows|Arrows str_dplmc_hero_wpn_slot_bolts|Bolts str_dplmc_hero_wpn_slot_shield|Shield str_dplmc_hero_wpn_slot_bow|Bow str_dplmc_hero_wpn_slot_crossbow|Crossbow str_dplmc_hero_wpn_slot_throwing|Throwing Weapon str_dplmc_hero_wpn_slot_goods|Goods str_dplmc_hero_wpn_slot_head_armor|Head armor str_dplmc_hero_wpn_slot_body_armor|Body armor str_dplmc_hero_wpn_slot_foot_armor|Foot armor str_dplmc_hero_wpn_slot_hand_armor|Hand armor str_dplmc_hero_wpn_slot_pistol|Pistol str_dplmc_hero_wpn_slot_musket|Musket str_dplmc_hero_wpn_slot_bullets|Bullets str_dplmc_hero_wpn_slot_animal|Animal str_dplmc_hero_wpn_slot_book|Book str_dplmc_hero_wpn_slot_two_handed_one_handed|Two-handed/One-handed str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a self-righteous person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freeman str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantilist str_dplmc_quite_mercantilist|quite mercantilist str_dplmc_very_mercantilist|very mercantilist str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_fief_exchange_ask_interest|Would you be interested in exchanging fiefs? str_dplmc_fief_exchange_not_interested|No, I would not be interested in that. str_dplmc_fief_exchange_listen|This is somewhat unusual but not unprecendented. I will listen. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_player_approval|This is somewhat unusual, but since you're the {king/queen} there is no one to object. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_s10_approval|This is somewhat unusual, but unless {s10} objects there is no reason we could not. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_2|What fief do you offer in exchange? str_dplmc_fief_exchange_refuse_home|I have no intention of giving up {s14}. str_dplmc_fief_exchange_refuse_town|I don't want to exchange a town for a castle or village. str_dplmc_fief_exchange_refuse_castle|I don't want to exchange a castle for a mere village. str_dplmc_fief_exchange_refuse_rich|I don't want to exchange a richer fief for one that much poorer. str_dplmc_fief_exchange_refuse_s14_attack|Speak of this to me later when {s14} is not under attack. str_dplmc_fief_exchange_accept|That exchange is acceptable to me. str_dplmc_fief_exchange_accept_reg3_denars|That exchange is acceptable to me, if you are willing to provide {reg3} aurums to cover my expenses from the relocation. str_dplmc_fief_exchange_confirm|It is settled then. str_dplmc_fief_exchange_confirm_reg3_denars|It is settled then. Here are your {reg3} aurums. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|my {reg33?wife husband} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg33?madame sir} str_dplmc_sirmadam|{reg33?madam sir} str_dplmc_my_lordlady|my {reg33?Lady Lord} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_co_spouse|co-spouse str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_freerogues|Some Freelancer Mercenaries have gone rogue, defecting from their masters and striking out on their own! str_mysteryinvestigations|Go to Anher Throthradien to talk about the missing portrait. str_arlinareport|Report to Eriallen Arwen. str_assassinsoral|Continue on to interrogate Artanher Zaos, who hired the assassins. str_interrogated_the_count|You have interrogated Anher Throthradien and from your proof, you gather that it was an Assassin of Ral'Daiun party that did it. But why? str_fruitless_efforts_to_investigate|Go report back to Linthrandil. Your investigations have proved fruitless. str_you_have_been_asked_to_destroy_renegades|You have been asked to destroy a renegade Tolranian party. str_you_have_been_asked_to_destroy_sectarians|You have been asked to destroy a group of dangerous Sectarians. str_you_have_been_asked_to_destroy_rebel_tribe|You have been asked to destroy a rebel Draharan tribe's army. str_you_have_been_asked_to_destroy_new_gods_worshippers|You have been asked to destroy a large party of New God Worshippers. str_you_have_been_asked_to_destroy_third_legion_deserters|You have been asked to defeat Hakkon deserters that are fleeing to the Third Legion. str_you_have_been_asked_to_destroy_rebhuscarls|You have been asked to defeat a group of dangerous rebel huscarls. str_krysannalovequest1|Search for Kaiyrithe. Krysanna mentioned that Kaiyrithe was with the rest of the Geldarin who were granted pardon to return to Elintor. str_slave_uprising|A large army of slaves has decided to rebel against their masters and have gone rogue! str_kill_rdahcim_and_track_to_lair|Track the rogue Rdahcim down and kill him. Then find his lair and take back the relic of the Galwe scholar. str_find_center_of_learning|Travel to Tolranian lands and find the town known as the 'Center of Learning'. The man at Grund says there you will find someone to inform you about the whereabouts of the Red Immortals. str_to_teramma|Travel to Sasspegah Castle to talk to the 'Mythseeker'. str_to_amarna|Travel to Amarna and talk to the scholar there. str_to_dhibbain|Travel to the village of Wahran. str_take_third_legion_outpost|Visavo Austad has asked you to defeat Atanos Octiem's Third Legion at the Third Legion Outpost with the help of his men. Visavo Austad must be in your party to complete the quest. str_clear_venetor_of_hostiles|Confront the inhabitants of the abandoned stronghold of Venetor and, if necessary, remove them by force. Report to Atanos Austad when finished. str_defend_venetor|Join the Third Legion forces at the stronghold and wait for the assault of the enemy. str_venetor_failed|Return to the Third Legion Outpost and talk to Atanos Austad about the defeat. str_contact_krain|Talk to the merchant in Krain, Atanos Austad's contact, about setting up trade for the new city of Venetor. str_visit_trainer|Talk to a trainer, found at the many training grounds scattered about Perisno. str_find_literary_scholar|Find the book on the dueler in the library at Galwe. str_read_dueler_book|Read the Anthology on the Dueler to look for a clue on the Dueler's whereabouts. str_search_for_dueler|Search for the Dueler in the jungle civilizations of the Aroulo Ojibwakan. str_return_dueler_book|Return the Anthology on the Dueler to the scholar in the Galwe library. str_meet_weapons_enthusiast|Meet up with the Weapons Enthusiast in Arendal and tell him of your success. str_generic_rumor_1|I heard that the Tower of Tolranus is really quite the structure. Amazing, what people can make these days with enough time and money on their hands. str_generic_rumor_2|Some day I would love to venture out to the far reaches of the land. The snowy mountains of Nisaynia are rich with other cultures that are just begging to be explored. str_generic_rumor_3|A Volheere man approached me a few days ago and asked me if I knew where they made ale. I told him I didn't know, and he wandered off, shaking his head. A strange folk, the Volheerians. str_generic_rumor_4|You know, I heard that a distant empire called the Zann Empire was sending a fleet over to Perisno to explore. It is said these Zann have amazing discipline. I do not believe it though. str_generic_rumor_5|I have heard that the Reich des Drachen came from a land full of mysterious and unusual creatures. Imagine what it would be like to see these animals with your own eyes... str_generic_rumor_6|I heard that a band of men called the Red Immortals from the Old Hakkon empire are in Perisno. You might want to ask a man in Grund, though. It was he who told me. str_generic_rumor_7|My friend was a Tolranian spy and worked in the field in the forest of the Elintorans. He was always amazed by their skills and claimed that in a training exercise one Naphali hit the bullseye on a target 14 times in a row. str_generic_rumor_8|One of my contacts recently asked me if I knew anything about something called the Kingslayer sword. He said he was searching for it. str_generic_rumor_9|I heard a rumor that a man called Ulfhednar was landing on the shores of Perisno with a mighty host of Volheere berserkers to wreak havoc upon the land. As if we did not have enough on our hands already! str_generic_rumor_10|I heard that the Grazir Worshippers were gathering an army because of some unknown reasons. Let us hope they never succeed in whatever they are planning. str_generic_rumor_11|The men of the Valahir Clan are supposed to be some of the fiercest and relentless warriors in all the lands of Perisno. Their mastery of the way of the axe is unparalelled. str_generic_rumor_12|A traveler recently came to me and talked to me about an empire called the Klymorian, over in the distant shores. He said that they were interested in exploring, and were heading to Perisno. str_generic_rumor_13|The constant wars of Perisno have made its populace one of the most resilient in all of the lands. That said, there is only so much conflict one can stand in a life. str_generic_rumor_14|You know, I heard that the Great Bard Taragith is staying in Amarna right now. Who knows, maybe we can catch sight of him in the tavern! str_generic_rumor_15|I met a man who called himself a 'Republic Scholar' at the great library of Galwe. He said he was trying to find answers to a new form of government, called a Republic. How interesting, don't you think? str_generic_rumor_16|On an journey across Draharan lands I came across a band of men riding massive beasts with white swords protruding from either side of their mouths. Had I not been riding my trusty steed Rekin, they just may have caught me. str_generic_rumor_17|I do not have any rumors to tell but do you know the history of the Hakkon and Tolranians? They say the Tolranians were once Hakkonese but broke away and sailed to Perisno. Interesting stuff, huh? str_generic_rumor_18|I heard about someone called the Invincible knight. Said that he was the finest weapons master in this land and could defeat anyone. I wonder ... str_generic_rumor_19|I heard that the savage Volheere eat the corpses of dead men. Imagine that ... or rather, don't imagine that! How horrible. Watch yourself when you fight them. str_generic_rumor_20|Many people claim to have seen mysterious creatures riding around the lands of the Reich des Drachen. I for one think these people have lost their marbles. str_generic_rumor_21|A man came to me and told me about the supposed place where the Reich des Drachen comes from - the Isle of the Dragon. They say that exotic creatures roam there. I would love to see one. str_generic_rumor_22|It is said that the Amazons kill any male babies that they have or make them slaves. How horrible, don't you think? str_generic_rumor_23|I saw it happen, one day long, long ago. A fleet of ships carrying a strange banner of Nisaynia wrecked on the coast of Reich lands. Hundreds of men swarmed out of these ships, eager to raid and pillage anything in their paths. str_generic_rumor_24|A friend of mine, a scholar from the University of Galwe, told me that they were making breakthroughs on studying ancient artifacts and weapons. I don't get the point of history... str_generic_rumor_25|While I was traveling, a group of bandits ambushed me. Suddenly, a group of Glory-Seeking Men came to my rescue and drove them away. I love how they keep these lands safe. str_generic_rumor_26|While I was traveling, I was accosted by a group of Eagle Knights. The only thing that saved me from being killed from them were a group of Grazir Worshippers that ambushed them. The irony! str_generic_rumor_27|I owe my life to the great Sultan Yusuf Al-Salah. A band of Deskouk Slavers were closing in on me and about to capture me when he rode in and scared them off with his fearsome Garudas. str_generic_rumor_28|A colleague of mine told me that a group of Hakkon inquisitors put a lord on trial and killed him. Then they stripped him of his lands and titles and took them for their own. str_generic_rumor_29|An associate of mine told me that there was a man called the Mythseeker who was crazy. It is said he searches endlessly for myths and tries to prove them to be fact. The scholars of Galwe would definitely disapprove! str_generic_rumor_30|I am a firm beliver in the practices of the New Gods. Unlike the violent Old Gods, they honor values such as peace, chivalry, grace, and family coherence. str_generic_rumor_31|The New Gods are nothing but peace-loving hooligans who know nothing of the true nature of life. The Old Gods are right in honoring war and strength over peace. str_generic_rumor_32|There is nothing like the thundering drum of hooves on the earth and the metallic uproar of steel hitting steel to make a man feel alive str_generic_rumor_33|I always love being in a town whilst a tournament is going on. Even though it scarcely happens, feeling you get when your man fights his way through every last round of the tournament is euphoric. str_generic_rumor_34|Sometimes when I am bored I will travel to Galwe and pick out a few books an Ancient Perisnoan History. It fascinates me how much Perisno has changed since the rule of the Venetoran Empire. str_generic_rumor_35|The best part of traveling in Perisno is sailing to the Valahir lands. The air is always crisp with a soft and cool edge, and the vast expanses of water give an impression of solitude that is hard to come by on the mainland. str_generic_rumor_36|I heard there was a dwarf named Gordga Hammerhead with a forge capable of refining any weapon! If there is any place for Sir Hammerhead, it would be at Dwallnor. str_generic_rumor_37|Urist Goldmuncher. Does that name sound familiar to you? Me? No. Never heard of this person before, but apparently he travels to Fountain Hall often, seling lucrative gear at lucrative prices. What madness! str_generic_rumor_end|End str_tolrania_rumor_1|It breaks my heart to see my babies go out to fight. We are at war so often, I hope those cursed Naphali go to hell! They have no business here. str_tolrania_rumor_2|I am still aghast by the treachery of the Hakkons that took place so long ago. No wonder Captain Otto Waveshore decided to flee. str_tolrania_rumor_3|I heard a story recently from a wandering bard about a foreign empire called the Klymorian Empire. What utter nonsense! str_tolrania_rumor_4|Our family history is rooted within the walls of this city. Tolrania runs in our blood, and we are proud to call it our home! str_tolrania_rumor_5|My brave son, Ralim, fought in the War of the Woods. He is now sick and dying still scarred from his battle wounds, with no one to care for him. My brave, brave son. str_tolrania_rumor_6|My brother Nemol is due to return from a a recent Tolranian campaign any day now. We have all awaited this moment since our men stepped foot outside the gates of this city! str_tolrania_rumor_7|The Tower of Tolranus ... t'is a wonderful landmark. I visited it recently, and it bears no mark of age! Truly a wonder ... str_tolrania_rumor_8|Stay away from Naphali, stranger. I heard from a wise man that they are savage barbarians with no sense of morality. They are unnatural. str_tolrania_rumor_9|There is no feeling quite the same as the sense of security brought forth by these big, strong walls and our loyal guardsmen. We should all be grateful that we have such a thing. str_tolrania_rumor_10|There is word going around the tavern that Lord Haglar Malin is coming to visit in a few days. I for one think the talk is a load of rubbish. str_tolrania_rumor_11|The brave Tolranian Kingsmen ... they are a true symbol of honor to our great nation. I heard that one of them managed to defeat four Naphali rangers, in one to one combat! str_tolrania_rumor_12|Wars ... neverending wars. I believe that someone should step up for once and call and end to all this bloodshed! The pen is mightier than the sword, I tell you! str_tolrania_rumor_13|Those damned forest bandits ... especially that Nibor Hood! He is a hypocrite! He robbed me of my son and my possessions! Hopefully the nobles can see him hanged. str_tolrania_rumor_14|The local patrols have had a hard time dealing with the local outlaws...they seem to be multiplying faster than they can be slain! str_tolrania_rumor_15|That man ... Nibor Hood. He is a true symbol of justice - a ... a freedom fighter! The Tolranian government is corupt. I hope he will succeed one day! str_tolrania_rumor_16|Many people have expressed a desire for a tavern renovation. The problem is, the current tavern has become a part of this town's legacy; only a fool would destroy such a place full of history str_tolrania_rumor_17|Say, have you heard of a strange group of people called the Monks of Tagair? It is said they do nothing but chronicle the lives of famous men, all day and night! str_tolrania_rumor_18|A shady character talked to me a few days ago... said he wanted to know something about a man called the Mythseeker. How strange... str_tolrania_rumor_19|There was a man called Karkar who approached me a few days ago. Said he wanted to sketch the city. That's something, eh? str_tolrania_rumor_20|Those Naphali str_visit_demon_shrine|Find the Grazir Shrine and see if you are worthy enough to join the ranks of the Grazir Worshippers. str_drachenquestline1|High Priestess of the Dragon Khivachis has tasked you with the job of escorting Drake Riders to Voldeburg. Be wary, for there are Sectarian Dragon Priests everywhere waiting to strike at their enemies. str_drachenquestline2|High Priestess of the Dragon Khivachis has tasked you with the job of defeating at least 5 parties of sectarian dragon priests. You will be paid 1500 for every party you destroy. str_drachenquestline3|High Priestess of the Dragon Khivachis has tasked you with the job of defeating the leader of the Sectarians. They are said to be near Freising. str_defeat_kalrind|You have been asked to defeat Kalrind, an upstart and infamous Geldarin noble who has been causing a lot of trouble for Elintoran Naphali. str_peasant_rebels_ag|You have been asked to defeat a group of rebel peasants and take back their money that they stole from a village elder. str_oim_horse_ambush_text|You were ambushed. Now you shall have to fight. str_begleitung_omelian_kasap_party|Escort company of nihonian mercenaries to the town of Vinica. str_crush_rebellion_in|Crush the rebellion in Vinica. str_begleitung_ataman_omelian_kasap_party|Escort ataman Omelian Kasap to the town of Vinica. str_sprechen_sie_mit_omelian_kasap|Talk to Omelian Kasap, the ataman of Mercenary Nihonians. str_gesprach_mit_herr_p_town_7|Talk to the owner of Vinica. str_sprechen_sie_mit_mercenary_nihonian|Talk to Mercenary Nihonians. str_rekrutierung_von_mercenary_nihonians|Hire several Mercenary Nihonians. Talk to them again when they are in your party. str_the_contract_was_signed|The contract was signed. Now you should go and talk to {s9} str_quest_is_complete_s9|The quest is complete. Return to the {s9}. str_begleitung_syabr_party|Escort Syabr to the town of {s8}. str_defeat_freelancer_deserters|Defeat the group a freelancer deserters str_return_to_the_augustus|Return to Augustus Makmix. str_freelancer_deserters_eliminated_by_another|Group a freelancer deserters has been eliminated by another party. str_sign_contract_with_the_leader_of_freelancer_guild|Sign a contract with the leader of Freelancer Guild, Augustus Makmix, about hiring the freelancers for the garrison and patrols of the town of {s8}. str_ask_the_local_guild_master|Ask the local guild master about the slaves. str_return_to_the_tavernkeeper|You now have the money! Return to the tavernkeeper. str_masnerian_mercenaries_eliminated_by_another|Group a Masnerian mercenaries has been eliminated by another party. str_defeat_masnerian_mercenaries|Defeat the group a Masnerian mercenaries str_ask_the_tavern_keeper_from|Ask the tavern keeper from {s8} about the slaves he recently bought. str_prisoner_mosoru_gesprach_fortsetzung|Find another one of Mosoru riders and inquire him about the attack on Syarb's party. str_prisoner_mosoru_gesprach|Find one of Mosoru riders and inquire him about the attack on Syarb's party. str_zann_ronin_gesprach|Talk to the scout that joined you party. str_sprechen_sie_mit_zann_fort_captain|Talk to Zann Fort Captain. str_joan_zwiebel_army_eliminated_by_another|Joan Zwiebel's Army has been eliminated by another party. str_mercenaries_tolranian_spymaster_eliminated_by_another|Tolranian Spymaster's Mercenaries Army has been eliminated by another party. str_ismael_army_eliminated_by_another|The army of the Eagle Knights led by Brother Ismael has been eliminated by another party. str_ismael_army|Defeat an army of the Eagle Knights led by Brother Ismael near {s9}. str_ankars_caravan_eliminated_by_another|Ankars supply Caravan has been eliminated by another party. str_ankars_caravan|Defeat Ankars supply caravan str_defeat_a_group_of_mercenary_warband_eliminated_by_another|The mercenary warband has been eliminated by another party. str_group_sut_giant_eliminated_by_another|A group of Sut Giant interested in the Path of the Wolf has been eliminated by another party. str_defeat_a_mysterious_group_eliminated_by_another|Mysterious group has been eliminated by another party. str_defeat_a_group_of_mercenary_warband|Defeat a group of mercenary warband. str_defeat_a_mysterious_group|Defeat a mysterious group. str_group_of_mercenary_warband_variant_1|The lord of this town hired a mercenary company during a war some time a go. Now the war is over but the lord refused to pay mercenaries for their service, and they, enraged, started to plunder the vicinity. I am asking you to rid us of these thugs! str_group_of_mercenary_warband_variant_2|A band of deserters appeared near the town and started robbing traveling merchants. I want you to kill the bastards! str_group_of_mercenary_warband_variant_3|A group of soldiers recently returned home from war. But the only thing they are doing now is drinking and killing. Please, rid us of these bandits! str_group_of_mercenary_warband_variant_4|Some time ago our lord offended another lord. Now that bastard hired bandits to plunder the vicinity if this town. I need you to deal with them. str_defeat_squad_amazon|You have to find and defeat an amazon party. They will be expecting a trade caravan from Lille. Talk to Captain Berkut for more details. str_who_are_you|Who are you? What do you want?. str_dont_come_any_closer|Don't come any closer, stranger! I'm warning you we are strong, well-armed and dangerous! str_what_do_you_want_from_us|What do you want from us? We are simple travelers! str_hey_you|Hey, you! What the hell do you want from us? str_killed_joan_zwiebel|Find and Defeat the party of Joan Zwiebel str_defeat_tolranian_spymaster|Defeat the Party of the Tolranian Spymaster str_your_spotting_skill|Your spotting skill has been increased by 1. str_your_engineer_skill|Your engineer skill has been increased by 1. str_your_leadership_skill|Your leadership skill has been increased by 1. str_oksanamun|Oksanamun picked squad of mercenaries. She began to patrol the outskirts of Fountain Hall. str_escort_elderly_amazon|Escort elderly amazon to the town of {s8}. str_quest_is_complete_adventurer_s_guildsman|The quest is complete. The customer is satisfied. Return to the Adventurer's Guildsman. str_sprechen_mit_scouts|Halt! I have heard your name, {playername}! Your audacity is at an end! Surrender or die str_sprechen_mit_scouts_fac_kingdom_2|Halt! In the name of the Reich, surrender or die! str_sprechen_mit_scouts_fac_kingdom_3|We shall make this quick. Your blood will stain the sands of our desert. str_sprechen_mit_scouts_fac_kingdom_4|Well, well! What do we have here? Men, let's kill these trespassers! str_sprechen_mit_scouts_fac_kingdom_5|May the Queen guide us to victory! str_what_is_it_my|What is it, my {reg33?Lady Lord}? str_yes_what_is_it_|Yes? What is it? str_yes_what_do_you_wish_my|Yes, what do you wish, my {reg33?Lady Lord}? str_nothing_it_s_good|Nothing. It's good to see an ally around here. str_nothing_i_was_merely|Nothing. I was merely passing by. str_drop_your_weapons|Drop your weapons. You are being arrested for trespassing on my land. str_we_have_you_surrounded|We have you surrounded. Surrender and you may live. str_surrender_or_die|Surrender or die! str_die_you_sniveling_scum|Die, you sniveling scum! str_dregs_of_nisaynia|You are the dregs of Nisaynia! str_dregs_of_saccar|You are the dregs of Saccar! str_dregs_of_snow|You are the dregs of the snow! str_dregs_of_desert|You are the dregs of the desert! str_looking_for_help|Are YOU looking for help? I was sent here by the Guild. str_replenishment_horde_joined|A group zann wariors joined the {s8} str_horde_attacks|{s7} attacks the {s8} str_horde_landed|You hear from travelers that {s7} has landed. str_there_was_a_rebellion_in|There was a rebellion in {s8}! Allies of {s9} took control over the town. str_group_of_freelancers_joined|A group of freelancers joined the garrison of {s8} according to the contract str_freelancers_started_patrolling|A group of freelancers started patrolling around {s8} according to the contract str_facdeserters|A large group of men have deserted from a local army around {s8}! Look out for them if you can. str_onishi|Onishi, a captain of the Zann Dynasty, is the leader of the Zann Berserkers. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_yachamochi| Yachamochi, a general of the Zann Dynasty. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_nox_of_zephilli|A messenger rides up to you and tells you that a man by the name of Nox of Zephilli has raised an army in the Name Of The One God. He is now roaming the land, gathering support wherever he goes. str_teyva|Teyva the Desert Scourge, First Daughter of Overlord Luya, forms an army to march across the Great Mosoru Desert to make her mark upon the world of Perisno. She wages war against those within the desert in an attempt to put down the invaders of the Mosoru homeland. str_nibor|Nibor Hood gathered the army. Many peasants are ready to help Nibor Hood's outlaws and overthrow the Tolranian government. str_lord_ceylius|You hear news that the Lord of the Mercenaries, Lord Ceylius has gathered a band of mercenaries and is now roaming the land, harassing caravans and razing villages wherever they go. str_zolona|A messenger rides up to you and tells you a nomadic Queen has come from the far deserts and is deciding to stay here in Perisno. str_ulfhednar|A messenger rides up to you and tells you that an infamous Volheere Raider from Nisaynia has landed with his army of berserkers. str_zeladeck|A messenger rides up to you and tells you that the Illicans in the mountains of the Reich lands have proclaimed their 'Chosen One' and are now marching for war against the Reich. str_rafklazan|A messenger rides up to you and tells you that a group of Foreign Invaders under someone called King Rafklazan has landed on the shores of Perisno by accident. str_queen_aegea|You hear news that the Amazons have rallied under the banner of their proclaimed Queen, Aegea, and are now roaming the land. str_count_eton|A weary messenger passes by your party, informing you that Count Eton of Lymbar has mustered his forces to reclaim the county of Lymbar for his order of knights. str_thirdlegion|A messenger rides up to you and tells you that a Third Legion Centurion has rallied his soldiers and are now marching for war. str_general_ialoch|A messenger rides up to you and tells you that a demonic general by the name of Ialoch has risen his armies and is now roaming the land. str_dreaded_and_faith|You hear urgent rumors and news from travelers everywhere that something huge has happened between the Grazir Worshippers and the Church of Faith. They say that the two have erupted into a full scale war, and neither side is backing down. Some rumors speak of a large column of light erupting in the mountains near Lille; perhaps the members of the Church of Faith have found themselves a champion. str_rogue_knight_gathered_an_army_of_mercenaries|Rogue knights gathered an army of mercenaries and began to ravage the outskirts of {s7}. str_settlers_from_nisaynia_failed_to_find_employers|Settlers from Nisaynia failed to find employers. They gathered into a large group and started raiding the coast near {s7}. str_several_mercenary_1|Several {s14} failed to find employers. They gathered into a band and began to ravage the outskirts of {s7}. str_several_mercenary_2|Several {s14} failed to find employers. They formed a band and started raiding the outskirts of {s7}. str_several_mercenary_3|Several {s14} failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_elvarie_highelf_warden_gathered_an_army_of_mercenaries|Several Elintoran Naphali Wardens gathered an army of mercenaries and and began to ravage the outskirts of {s7}. str_settlers_from_island_of_dragon_failed_to_find_employers|Settlers from the Isle of the Dragon failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_settlers_from_old_empire_hakkon_failed_to_find_employers|Settlers from the Old Hakkon Empire failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_unhappy_with_the_reign_of|Disloyal nobles of {s17} gathered an army of rebels. They joined {s11} and began to ravage the outskirts of {s7}. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_1|You need to talk to Priest Calain whom you can find in Blackfist Castle. He knows where the Biography of Thyceo is. You should also find a hermit at Verlorne Castle. He knows where the Lyre is. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_2|You need to find a noble by the name of Galine at Westrey Castle. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_3|You need to find the rogue Sekr at Wotin Castle. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_4|You need to beat Sekr in the field. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_5|You loot the corpse of Sekr and take the lyre that he brought with him. You can now go back and report to Taragith.. str_followers_old_gods|Followers of the Old God str_followers_new_gods|Followers of the New God str_lovers_young_witch|Lovers of the Young Witch str_servants_old_witch|Servants of the Old Witch str_servants_necromancer|Servants of the Necromancer str_brotherhood_elf_assassin|Brotherhood of Naphali Assassin str_group_outcast_dwarfs|Outcasted Dwarves str_band_outlawed_criminals|Outlawed Criminals str_band_escaped_prisoners|Escaped Prisoners str_group_peasant_rebels|Peasant Rebels str_group_slave_rebellion|Rebel Gladiators str_s7_mercenary_patrol|{s7} Mercenary Patrol str_s7_minor_nobles|{s7} Minor Nobles str_reinforcements_of|Reinforcements of {s17} str_deserters_of|Deserters of {s17} str_rogue_knight|Rogue Knight Army str_settlers_from_nisaynia|Settlers from Nisaynia str_unemployed_s14|Unemployed {s14} str_scouts_of|Scouts of {s11} str_spearhead_of|Spearhead of {s11} str_escort_of|Escort of {s11} str_settlers_from_island_of_dragon|Settlers from the Isle of the Dragon str_settlers_from_old_empire_hakkon|Settlers from the Old Hakkon Empire str_rebels_army|Rebels of {s17} str_unemployed_mercenary|Unemployed Mercenaries str_party_name_mercenary_warband_1|Enraged Mercenary Company str_party_name_mercenary_warband_2|Band of Deserters str_party_name_mercenary_warband_3|Group of Demobilized Soldiers str_party_name_mercenary_warband_4|Rogue Mercenaries str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Toggle Camera Mode str_key_no2|Next BOT str_key_no3|Prev BOT str_key_no4|Camera Zoom In str_key_no5|Camera Zoom Out str_key_no6|Camera Turn Up str_key_no7|Camera Turn Down str_key_no8|Camera Turn Right str_key_no9|Camera Turn Left str_key_no10|Battle First Aid str_key_no11|Battle War Cry str_key_no12|Battle BattleCry str_key_no13|Battle Whistle for Horse str_key_no14|Battle Deploy Pavise str_key_no15|Battle Taunt str_key_no16|Spear Brace str_key_no17|Shield Bash Attack str_key_no18|Call Horse str_camp_overrun| CAMP OVERRUN!!! str_camp_loss| Your camp has been overrun by the enemy.^{s4} gold was looted from the pay coffers.^{s3}^{s5}^{s6} str_out_of_range_low|out of range Low str_out_of_range_high|out of range High str_light_cloth|light cloth str_silk|silk str_fur|fur str_leather|leather str_lamellar|lamellar str_studded_leather|studded leather str_chain|chain str_scale|scale str_plate|plate str_shield_metal|shield Metal str_shield_wood|shield Wood str_ammunition|ammunition str_bow|bow str_crossbow|crossbow str_throwing|throwing str_martial_arts|martial arts str_one_hand|one hand str_lance|lance str_polearm|polearm str_two_hand|two hand str_two_hand_pommel|two hand pommel str_polearm_2handed|polearm 2handed str_one_hand_pommel|1hand pommel str_mart_arts_iron|mart arts metal str_prs_zero|0 str_prs_skl_ironflesh|Ironflesh str_prs_skl_powerstrike|Power Strike str_prs_skl_powerthrow|Power Throw str_prs_skl_powerdraw|Power Draw str_prs_skl_weaponmaster|Weapon Master str_prs_skl_shield|Shield str_prs_skl_athletics|Athletics str_prs_skl_riding|Riding str_prs_skl_horsearchery|Horse Archery str_prs_skl_looting|Looting str_prs_skl_foraging|Foraging str_prs_skl_trainer|Trainer str_prs_skl_tracking|Tracking str_prs_skl_tactics|Tactics str_prs_skl_pathfinding|Path-finding str_prs_skl_spotting|Spotting str_prs_skl_inventorymanagement|Inventory Mgmt. str_prs_skl_woundtreatment|Wound Treatment str_prs_skl_surgery|Surgery str_prs_skl_firstaid|First Aid str_prs_skl_engineer|Engineer str_prs_skl_persuasion|Persuasion str_prs_skl_prisonermanagement|Prisoner Mgmt. str_prs_skl_leadership|Leadership str_prs_skl_trade|Trade str_hub_s21|{s21} str_s7_foragers|{s7} Foragers str_s7_scouts|{s7} Scouts str_s7_patrol|{s7} Patrol str_s7_caravan|{s7} Caravan str_s7_messenger|{s7} Messenger str_return_inventory|has returned to your inventory str_krysanna_high_relations|You wish to what? That is disgusting. I have better things to do than to have a quarrel with you, {playername}. Now bug off. str_krysanna_medium_relations|How ... What? Who do you even think you are? I have better things to do than bother with the likes of you. Get the hell out of here. str_krysanna_low_relations|How dare you?! Who do you even think you are? Get out of my face, you rat. str_et_camping_troops|Your troops are camping here. They notice you, and welcome you to the camp. str_et_caravan_shipment|With your experience in trading, it is safe to assume caravan shipments have rotated by now. str_et_village_scouting|You take a look around at the destruction. str_et_village_can_repair|With some tools and 3 sets of wood, you should be able to assist in repairing the village in half a day. str_et_village_cannot_repair|Considering your standing with the village, they lift up their pitchforks and torches, angry at you. str_et_camping_disbanded|You left your camping troops for too long and they have disbanded. str_et_krysanna_special_comment|You have raided my home, Krysinia. I'll give you an option. You can either fight me by yourself, or I can slaughter all of your men. Choose wisely. str_et_krysanna_victor|Congratulations, you bested me. This is not an easy achievement, and you have earned my respect. str_et_krysanna_defeat|I was expecting a blood boiling duel, but you are nothing. Don't ever show your face to me again. str_et_hhg_available|Very good, {reg33?my lady sire}. Depending on how much funding you would like to spend I can train some specialized troops for you to be one of the most adaptable troops in all of Perisno.^^5,000 aurums will only pay for commoners, 10,000 aurums will pay for nobles, and 20,000 will ensure the highest royalties to be trained to become your most loyal servants. str_et_hhg_unavailable|{reg33?My lady Sire}, it is unfortunate for me to inform you that I cannot hire more of your {s13} at this time. Once I have finished then I can take on more. str_et_hhg_tier_1|This will provide us with the best possibilities of royal nobles to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 3 days str_et_hhg_tier_2|This will provide us with the best possibilities of nobles to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 2 days str_et_hhg_tier_3|This will provide us with the best possibilities of commoners to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 1 days str_chosen_troops|As you are my liege, I am inclined to consider your request.^I am currently {s11}.^{s12}{s13}. str_chosen_troops_1|using troops of my culture str_chosen_troops_2|recruiting from Augustus Makmix of the Freelancer Guild str_chosen_troops_3|recruiting Ingvar's mercenaries from the Mercenary Guild str_chosen_troops_4|using troops of your culture str_chosen_troops_5|I would like to inform you that my most trusted guards are my {s4} str_chosen_troops_5_spouse|I would like to inform you that my most trusted guards are your {s4} str_chosen_troops_6|I don't have any trusted guards str_chosen_troops_7|, in which you have denied me to train... str_chosen_troops_8|, in which I am still training str_lord_annoyed_3|No, {playername}. You are testing my patience. str_lord_annoyed_2|No, {playername}. I have already given you my answer. str_lord_annoyed_1|No, {playername}. Ask me some other time when the tides have shifted. str_guard_insult1|Shut up, ugly. str_guard_insult2|Yeah yeah, I've heard that one already. str_guard_insult3|Do you want me to shout louder? str_guard_insult4|You should mind your own damn manners, speaking to me like that. str_guard_insult5|Ohhh, so spooky. The guard wants me to mind my manners! str_guard_insult6|Silence, peasant. str_guard_insult7|I wasn't even trying to talk to you. str_guard_insult8|Your mother was a hamster and your father smells of elderberries. str_guard_insult9|I'm just a little {reg33?girl boy}. str_guard_insult10|I would insult you, but mother nature has beaten me to the punch. str_guard_insult11|Sorry, my interaction key is broken. str_guard_insult12|What are you going to do for a face when the monkey wants his butt back? str_guard_insult13|Well aren't you a little toad. str_guard_insult14|Go away, boot licker. str_guard_insult15|Cleaned the latrine again today? str_guard_insult16|You were the runt of your litter. str_guard_insult17|You look like something I'd paint with my off hand. str_guard_insult18|Your brain is the size of a gnocchi. str_guard_insult19|If you were a kitchen dish you'd never leave the expediter's table. str_guard_insult20|You're an idiot sandwich. str_guard_insult21|If I throw a stick, will you fetch it? str_guard_insult22|Calling you stupid would be an insult to idiots. str_guard_insult23|I'd tell you to read a book but I know you can't read. str_guard_insult24|You're terrific. Terrifically inadequate. str_guard_insult_end|End str_town_name_1|Maccan str_town_name_2|Forde str_town_name_3|Lille str_town_name_4|Leuven str_town_name_5|Forniron str_town_name_6|Lesbere str_town_name_7|Vinica str_town_name_8|Murdenholl str_town_name_9|Voldeberg str_town_name_10|KhulVara str_town_name_11|Freising str_town_name_12|Arendal str_town_name_13|Reichberg str_town_name_14|Krain str_town_name_15|Elsinore str_town_name_16|Galwe str_town_name_17|Uliastai str_town_name_18|Bulgan str_town_name_19|Amarna str_town_name_20|Vellinaz str_town_name_21|Sut str_town_name_22|Arish str_town_name_23|Grund str_town_name_24|Gronzy str_town_name_25|FountainHall str_town_name_26|Karnoth str_town_name_27|Dwallnor str_town_name_28|Qaletaqa str_town_name_29|Tumatarhun str_town_name_30|Venetor str_kmt_reg0|{reg0} str_kmt_title_red|Red str_kmt_title_green|Green str_kmt_title_blue|Blue str_kmt_title_x_pos|Pos X str_kmt_title_y_pos|Pos Y str_kmt_title_x_size|Size X str_kmt_title_y_size|Size Y str_kmt_title_alpha|Alpha str_kmt_title_font_size|Font Size str_kmt_title_outline|Outline Text str_kmt_title_object_selected|Selected Object # str_kmt_title_rgb|Color Changer str_kmt_title_movement|Object Movement str_kmt_title_resizing|Object Resizing str_kmt_title_current_position|Last Clicked Position str_kmt_reg1_reg2_pos|( {reg1}, {reg2} ) str_kmt_undo|Undo str_kmt_hide|Hide str_kmt_show|Show str_gpu_s21|{s21} str_gpu_r21|{reg21} str_gpu_banner_number|Banner #{reg21} str_gpu_rgb|Color Code str_faction_troop_tree|Faction's Troop Tree
https://w.atwiki.jp/mrfrtech/pages/22.html
Market Scenario The system monitoring market is anticipated to grow by US$3.27 Billion by 2018 rapidly growing at a CAGR of 10.6% during the forecast period. The global system monitoring market is driven by growing demand for business process optimization and process reengineering. These factors have helped shape the system monitoring market and are expected to boost the growth. Companies in the system monitoring market could also face challenges such as concerns regarding usage of intellectual properties as well as lack of awareness. The details covered in the system monitoring market report cover all the aspects of the industry. Analysts studying the system monitoring market have also shared growth projections in the report and have suggested system monitoring market players to plan business strategies accordingly. In its research study, Market Research Future (MRFR), emphasizes that over the forecast period , the global System Monitoring Market 2020 is projected to rise exponentially, achieving a significant market valuation that surpasses USD 3.27 Billion recorded in 2018 and a healthy 10.6% CAGR over the review period. Drivers and Restraints Growth in outsourced IT infrastructure management and the need for accountable and compliance-based use of the framework are major factors that drive market development. Another main factor driving the global device monitoring market is the need for better optimisation of business operations. In addition, a lack of knowledge about device monitoring is expected to present a challenge to this market s growth. The concerns about data protection and privacy, as well as concerns about the use and access of intellectual property, are factors that restrict market development. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8477 Competitive Outlook The system monitoring market is supported by well-developed infrastructure that supports digital transformation, availability of skilled expertise to manage IT initiatives, and integration of automation and the latest technological advancements. The population growth around the world and increasing demand of system monitoring market based services and products also support the market growth. However, the system monitoring market growth can be affected due to privacy and data security related concerns. The report covers all such details which will help companies in the system monitoring market to strengthen their business plan and improve their product portfolio. The system monitoring market research report also provides company profiles of major companies. The company profiles of many organizations operating in the system monitoring market report highlights crucial details like company size, revenue growth, and details of mergers and acquisitions taking place in the system monitoring market. New companies and established businesses can plan their strategies based on this data provided in the system monitoring market research report. The key market players operating in the global market as identified by MRFR are SolarWinds (US), ConnectWise Automate (US), Monitis.com (US), NinjaRMM (US), Continuum Managed Services (US), CA Technologies (US), Kaseya (Ireland), Oracle Corporation (US), Ipswitch (US), Red Gate Software Ltd (UK), Paessler AG (Germany), New Relic, Inc. (US), Microsoft Corporation (US), Nagios Enterprises, LLC (US), and Site24x7 (US). The major strategies implemented by most of the players are agreements, partnerships, and collaborations. The other players in the Global System Monitoring Market include Panopta LLC (US), ScienceLogic (US), Datadog (US), ThousandEyes (US), and Exoprise Systems Inc. (US). The global market for monitoring systems is experiencing a high growth as demand from various verticals such as business, energy and utilities, and IT and telecommunications is increasing. Major players have opted for alliances and new product development as their main strategies for organic growth to improve their market position and meet end-user demands across verticals. Segmentation The global system monitoring market has been analyzed based on component, organization size, deployment type, vertical, and region/country. Based on the component, the global system monitoring market has been bifurcated into solution and services. The solution segment has been classified as network monitoring, application monitoring, server monitoring, cloud monitoring, and others. The services segment has further bee divided into professional services and managed services. Based on the deployment type, the global system monitoring market has been bifurcated into cloud and on-premise. Based on the organization size, the global system monitoring market has been bifurcated into small- and medium-sized enterprise (SME) and large enterprise. Based on the vertical, the global system monitoring market has been divided into IT telecom, banking, financial services and insurance, government, energy and utilities, manufacturing, healthcare, and others. Regional Analysis The global business regional analysis was conducted in four major regions including Asia Pacific , North America, Europe and the rest of the world. North America has the largest market share as the corporations in this area have been world leader in technology advancement. Because of the rapid implementation of digital transformation, the US leads the market in North America; as a result, the country s need for accountable and compliance-based program use is rapid. Owing to the strong demand for better optimisation of business operations between companies across verticals and managed service providers, Europe is projected to be the second-largest market during the review period. During the forecast period Asia-Pacific is projected to be the fastest-growing region on the global device monitoring region. Growth in outsourced IT infrastructure management is key driver of Asia-Pacific market growth. Industry News Itamar Medical, a pioneering medical product and digital wellness business focusing on incorporating sleep apnea treatment into the cardiac clinical care process, recently announced its entry into a final agreement to purchase the technologies and properties of Spry Health for an unspecified sum of money. Spry, headquartered in San Francisco Bay, is designing a pulse-based, remote patient monitoring (RPM) solution. Access Report Details @ https //www.marketresearchfuture.com/reports/system-monitoring-market-8477 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
https://w.atwiki.jp/michealfeng/pages/15.html
Components are normally a very hot merchandise which have no choice to body-type or dimensions; effectively, except if the accent can be a diaper bag. When only located within the arm of the new mom, diaper luggage have crossed over into Dad territory. Today s diaper baggage range from backpacks, messenger baggage, fanny packs, substantial satchels, and standard shoulder kinds. Their shades and styles are only as assorted. Now Father can carry a diaper bag, of his possess or to share with Mom, without having bao bao bag emotion paranoid that he s carrying a puffy pink purse to point out he cares for his kid. Numerous models now contain strains precisely for dads, although some set a far more masculine color/pattern on their own conventional baggage and label them dad baggage. Watch out when picking an excellent bag for Dad mainly because even in camouflage, the standard form of a diaper bag can be found. Consider the types of baggage Dad now makes use of. The preferred designs of such daddy luggage are the backpack and messenger. A designer brand name, Fleurville, contains a line of luggage for dads like the Ballistic DJ priced at $118. This bag arrives in black, khaki, khaki camo (tan/gray), chocolate, orange, and olive. It is just a sling-style backpack showcasing a fleece-lined pocket for sunglasses, an expansion zipper so it might be utilized for brief or very long excursions, and an easily accessible wipe circumstance. For your eco-friendly dad, Fleurville also includes a eco-friendly solution they ve trademarked Re-Run. This bag appears to be similar to a a lot more classic diaper bag, despite the fact that issey miyake online slightly smaller than most, but tends to make a much bigger statement being made out of recycled plastic bottles. The Re-Run charges $80 and it is offered in orange and a geometric sample of chocolate and teal/aqua. Eddie Bauer s black diaper bag with gray suede is simply $24.ninety nine, offering low-key styling with no sacrificing functionality. Appears to be like just like a delicate cooler with a lengthy, adjustable shoulder strap and it has a gender-neutral style and color. Dimensions smart, this bag is about the lesser conclusion in the spectrum. For "Daddy Sports Enthusiast," Father Gear gives a backpack and messenger design and style diaper bag with 7-11 collegiate logos. The team emblem is embroidered on the black bag. These baggage range from $78-$84. You d probably under no circumstances feel these were being diaper baggage. The black collegiate messenger appears to be like such as typical messenger accustomed to have a notebook and papers, but capabilities excellent interior compartments to easily arrange the bag. Additionally, it features a brief access dior sunglasses wipe container. This bag is sold with no sports logos, with or without a stripe, in olive, blue, red, and black. This may possibly be the most beneficial select to get a dad bag with the ordinary male, not also catwalk or couch potato. Also with the Father Equipment model, the Cross and Cranium Messenger ranks as being a "Customer Most loved." Skip Hop contains a Through Backpack and By using Messenger in black, pink, grey, lime, or chocolate. The two attach to strollers. The messenger functions concealed magnets that enable the flap to shut in several methods. Price tag variety is $70 backpack and $79 messenger. Any person brave adequate to wear a "fanny pack" would enjoy the hands-free mobility of Diaper Dude s mini diaper bag for $39.ninety eight. This bag can be pretty purposeful for an afternoon enjoying while in the park. It may possibly even be worn more than a person shoulder. Adult males are inclined to glance for functionality/comfort above fashion when shopping. Choosing a backpack or messenger bag will keep function within the forefront, when offering Dad the masculine type he deserves.
https://w.atwiki.jp/protot/pages/89.html
ストーリーの翻訳>29.ONE THOUSAND SUNS ■Part 75 http //www.youtube.com/watch?v=ML3EtsUe0Xo feature=related ■Part 76 http //www.youtube.com/watch?v=9hQphqo0JqY feature=related このPROTOTYPEプレイ動画シリーズには字幕が出ているので、 時間がある人は少しでもいいので英文を載せていってください。 書式が分からない場合はベタ書きで構いません。 (特に重要でなければムービー部分だけで構いません) 最初のムービー U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan Bay One, U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan WEB-General Peter Randall U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan Deck 制限時間つき New York Ending 29.ONE THOUSAND SUNS [数多の灯] 最初のムービー 声 We have less than an hour. What s next? もう1時間もないぞ。どうする? ALEX The last person responsible for all of this died tonight. 今までの事の責任を取らなきゃならない最後の一人が死ぬ。 声 If we make it out of here. Do you think you re ready? ここから脱出できたとして、そんなことができると思うのか? ALEX I was made for this. そのために俺がいるのさ。 Citadel Command this is Captain Cross. Citadel司令部、こちらCross大尉。 Mission Accomplished. I have Colonel Taggart in custody. Ready for extraction. 任務完了。Taggart大佐を確保しました。脱出します。 U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan GENERAL RANDALL Report. 報告を。 CAPT. CROSS Taggart s order lead directly to the collapse of the central Blue Zone. Taggart大佐の命令が軍制圧エリアを失うことに繋がりました。 GENERAL RANDALL Welcome home. よく戻った。 GENERAL RANDALL Operation Red light is over. Red light作戦も終了だ。 Bay One, U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan CAPT. CROSS What about our men? The ones on the ground in Manhattan...? 兵士はどうしますか?まだマンハッタンにいる者もいますが・・・? GENERAL RANDALL You didn t think I was that naive, did you? When you have a festering wound, you cauterize it. 私がそんなに甘いと思っているのか?心にわだかまりがあるならそんなもの捨てされ。 GENERAL RANDALL We ll be saving millions of American lives. 我々はアメリカ国民を救うことになるんだぞ。 ALEX I won t let you erase New York like you erased Hope. HopeのようにNYを消させはしないさ。 GENERAL RANDALL Let?.. なんだと・・・? GENERAL RANDALL We re six minutes out. And only I know the code. しかしもうあと6分しかない、そして解除コードを知っているのは私だけだ。 ALEX You were at Hope, Idaho. You took something from Elizabeth Greene. お前はHopeにいた。Elizabeth Greeneから何を奪った? ALEX I know what BLACKWATCH has done. BLACKWATCHがしたことは知っている。 ALEX Because everyone I ve killed--they re in me. They are me. 俺が全員殺したからな・・・奴らは全員俺の中だ。BLACKWATCHは俺だ。 GENERAL RANDALL That s how you.... 一体どうやって・・・。 WEB-General Peter Randall I ve stopped this damn thing before. Stopped it dead. 私はこのイカれた状況を止めた事がある。全員殺すことで。 Hope, Idaho, was just a ... sacrificial lamb.A necessary cruelty. アイダホ州Hopeは・・・生贄の様なものだ。必要なことだった。 Shoot anything that moves. No one comes in, nothing gets out. 動くものは全て撃て。誰一人として出入りさせるな。 Sir,the Walkers have sealed themselves in the hospital. Walkerが病院に立てこもりました。 We have orders to liquidate the entire population! 私たちは全住人を消すという命を受けているんだ! The mother and child are now military assets. あの母子は軍の保護に置く。 ...and I just made General Officer. そして私は将官になった・・・。 U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan ALEX You bastard. You could have stopped all this...You let it happen. くそ野郎が。お前は全て止められたはずなのにこんなこと引き起こしやがって・・・。 CAPT. CROSS When the weapon detonates, and they think the infection is cleansed, they won t be looking for me. 核が爆発して感染が止められたと思えば、誰も俺を探さないだろう。 CAPT. CROSS And when I consume you, I ll be able to withstand...even this. そしてお前を吸収すれば核でも耐えられる体になるってことか・・・。 Deck BLACKWATCH HEADQUARTERS All hands on deck, all hands on deck! Intruder alert, ZEUS is in barn! This is not a drill! 全員デッキに上がれ!侵入者だ、ZEUSがいる!訓練ではないぞ! BLACKWATCH HEADQUARTERS Roll call, roll call, we are all points requests, Reagan deck is hot. If you re in the air and armed, we need you, Now. 総員に告ぐ、空母Reaganで交戦中。武装ずみの航空部隊がいるならすぐに来てくれ。 BLACKWATCH HEADQUARTERS Pilots on the deck, scramble, scramble! Get those Birds off the deck and into the fight! デッキのパイロットへ、スクランブル発進しろ!空から戦闘に参加してくれ! MARINE JET PILOT Target marked. Ten seconds. 目標をマーク、10秒前。 MARINE JET PILOT Second Wing on approach, confirmed. 第2波が向かっている。 BLACKWATCH TRANSPORT PILOT This is Ghost Hog One Seven, we are deploying forces on the ground, over. こちらGhost hog17。歩兵を連れてきたぞ、オーバー。 BLACKWATCH TRANSPORT PILOT I ve lost control, we are going in! This is Ghost Bird Three Seven Niner, we are going down. Three Seven Niner, going down. SAR to our location, SAR! コントロールできない、落ちるぞ!こちらGhost Bird379、墜落する。379、墜落。合成開口レーダでの場所は? 制限時間つき BLACKWATCH HEADQUARTERS This is Red Crown to all crew. We ll remain on station to co-ordinate. Everyone else needs to abandon the Reagan right now. Support vessels to perform pickup duty and retreat to minnimum safety. That is a general order--abandon the Reagan right now. Red Crownより総員へ。我々は指示のために残る。他の者は今すぐ空母を捨てろ。乗組員の回収がすめば少しでも安全な所へ行ってくれ。これは絶対命令だ・・・空母を今すぐ放棄しろ。 ALEX A bomb. 核か。 BLACKWATCH HEADQUARTERS Any helicopters with open spots, please land and pickup crew and injured on the upper deck. Bringthem home, people. 搭乗人数に余裕のあるヘリはデッキの乗組員と負傷者を拾ってくれ。彼らを家に帰してやってくれ。 BLACKWATCH HEADQUARTERS One minute remaining. あと1分だ。 BLACKWATCH HEADQUARTERS Thirty seconds remaining. 残り30秒。 BLACKWATCH HEADQUARTERS Ten, nine, eight, seven, six, five, four, three, two, one. 10、9、8、7、6、5、4、3、2、1・・・ ALEX Grow that back. あばよ。 New York I looked for the truth. Found it. Didn t like it. Wish to hell I could forget it. 俺は真実を探していた。見つけたが、気に食わないものだった。できることなら忘れたいぐらいだ。 Alex Mercer. This city suffered for his mistakes, for what he did at Penn Station. And whoever he was-that s a part of me. Alex Mercer。この街は彼の失敗で、ペンシルバニア駅で彼がやったことで苦しめられた。そして彼が誰であったとしても今じゃ俺の一部だ・・・。 When I close my eyes I see memories of a thousand dead men, screaming as I take their lives. Moments I ll relive forever. 目を閉じれば何千もの死者の記憶が断末魔の悲鳴とともに浮かんでくる。俺はこれと永遠に付き合っていくんだろう。 What have I become? Something less than human. But also something more. 俺は何になったんだ?俺は人間以上人間未満のなにかだ。 Ending (字幕が一切表示されないので間違いを多く含んでおります。申し訳ありません。) NEWS ONE has comfirmed that the nuclear weapon of unknown origin has detonated ten to fifteen miles offshore ??? Manhattan. NEWS 1は出所不明の核がマンハッタン沖10~15マイルの地点で爆発したことを確認しました。 Estimate ??? at raughly five times at the size of the Bomb dropped at Hiroshima.... これは広島に落とされた原爆の約5倍の規模で・・・ Is there anything you like to say? 何か伝えたいことはありますか? Ah...No,I guess. I ve just ??? and we re gonna be okey. We ll work for back. あーいや、無いです。ただ私たちは元気だということだけで。ほら、これからまた頑張りますので。 If there wasn t for Marine, we will be dead. All of us. They ??? their lives for save us. We owe them. もし海兵隊が来てくれなかったら、私たちは死んでいました。私たち全員がです。海兵隊は彼ら自身の命をかけて私たちを救ってくれたんです。本当に感謝しています。 I have Sergeant ???. Sergeant, what can you tell us about ??? statements of infection? こちらにデトワイラー軍曹がおられます。軍曹、現在の感染状況について教えていただけますか? Since last night, nothing. They don t seem driven same way. There s nothing afraid any more. 昨夜より、何も起きておりません。これまでとは全く様子が違っております。もはや脅威は去った、と言えるでしょう。 Twenty minutes since vice president has been on the ground. ??? excepted to make a statement. 副大統領が現地に入って20分が経ちました。これより何らかの声明を発表する模様です。 New York, has ??? first act a biological and nuclear terrorism in the history of the world. NYは、人類史上初めて生物と核兵器によるテロの脅威にさらされた。 It is the testment to the men and women as a united states arm forces. But New York is still standing. これは米国軍の兵士に課された試練であるが、NYは倒れなかった。 We will find those responsible, we will drug them out of their hiding places, and we will make them pay. 我々はこの首謀者を見つけ出し、その隠れ家から引きずり出して必ず代償を払わせる。 Wherever they are! Wherever they are. たとえ彼らが何処にいようとも!何処にいようともだ。 Whatever weapons they posess! They will learn the final lesson.... 彼らがいかなる武器を保有していようとも!彼らは最後に知ることになるだろう・・・ The America does not start a war! America ends them!! Thank you! 米国は戦争を始めない!米国は戦争を終わらせるということを!ありがとう ALEX One virus, Three weeks, Millions dead. And I was there. My name was Alex Mercer. And my work is almost done. 1つのウイルス、3週間、数百万の死。そして俺はそこにいた・・・俺の名前はAlex Mercerだった。もうすぐ俺の仕事も終わりだ。
https://w.atwiki.jp/oper/pages/1950.html
<<第2幕>> <第1場> (タメルラーノの王室の前の廊下 タメルラーノ、アンドロニコ) Recitativo TAMERLANO 友よ、おぬしが余のため非常によくしてくれたという 確実な証拠がある ついにおぬしのおかげで わが大いなる敵の娘は落ち着いてくれた ANDRONICO え、陛下、アステリアが? TAMERLANO そうだ、余のものになる。おぬしのおかげだ ANDRONICO でも父親は? TAMERLANO あの高慢な男がまだ同意していないのはわかっておる だがやつの同意などどうでもよいわ 余が娘を心から好きならば ANDRONICO (独白) ついに私の懸念が現実になるとは TAMERLANO ほかの者が知らせてきたことに心が痛むか? だがそれはおぬしのおかげだし、おぬしにさほど 報いておらぬことに余は心を痛めておるのだ ANDRONICO 彼女を手に入れることになってから もうお会いになりましたか? TAMERLANO もうすぐザイダが彼女を 余の部屋へ連れてくるはずだ ANDRONICO (独白) こうも、ああ天よ! (タメルラーノに) そのことを父親は知っているので? TAMERLANO なぜ執拗に尋ねる? 王子よ、おぬしの婚礼を すぐに挙げることに専念せよ おぬしが出迎えたイレーネを、花嫁とするのだ 豪華な仕度を命じよう この日はおぬしと余にとって あざやかなものとなるだろう Aria われらの愛のもと戴冠する者たちの美しき競演だ! 余はおぬしに感謝し 余から幸運を与えよう 心と心を通わせよう (退場) <第2場> (アステリアとアンドロニコ) Recitativo ASTERIA (独白) こんなところに裏切り者が? 私たちの復讐のせめてもの成果をつかむのよ ANDRONICO アステリア、困惑してるのか?なぜ? もしや私がいる前で王座に こうも急に登ることに恐れをなしているのか? ASTERIA 私にもたらされる王座を恐れたりはしてないわ 少し前にあなたが示してくれた道よ ANDRONICO あなたに道を示した、避けるべき道を 少なくとも、あなたは望まないと信じていた だが、タメルラーノが与える王座は 避けるにはあまりに輝かしかった 恋人は止めるよう願ったのに ASTERIA あなたが私の恋人?何の証拠が? 私の大敵と よもや、手を組むつもりなの? 私の血がいだくタメルラーノへの 憎しみをわかって ANDRONICO その憎しみはわかっていた。 だがその王座を見据えている愛はわからない。 君臨することに満足し、うぬぼれているのか。 だがまずはわかってくれ、あなたの不吉な野心は 寛大な父親と信頼する恋人の 命を左右できるのだ ASTERIA 静かに、アンドロニコ、静かにして 野心や愛が私を王座へ導くのではないわ それを見せてあげる (独白) でも、アステリアはどうふるまえばいい? (アンドロニコに) あなたが王座へ押しやったのよ、何度言わせるの あなたに私の敵に逆らってはっきりものを言う 心も力もないならば 私が憎しみを持つ義務はもうないわ ANDRONICO そのとおりなら 求められたこの結婚に対して 大声で異議を申し立てよう 私はタメルラーノの敵であると大喝し 王位は断ろう 私の死が望まれるなら、ついには死のう (ザイダが入ってきてアステリアにささやく) ASTERIA だめ、もう遅いわ、タメルラーノが私を呼んでいる Aria だめ、もう遅いわ わたしはほかの方と結ばれて、あなたは空しく嘆くのよ これが愛のさだめなの よくあることよ、最初のひとが心を捉えても 手をつなぐのは他のひと (退場) <第3場> (アンドロニコひとり) Recitativo ANDRONICO ああ、いとしい人はどこへいくのか? 戻ってきてこの心を喜ばせておくれ 君を許すから、許しておくれ ありえないのか? 私の悲嘆に耳を貸さず 私の胸のうちの愛を見捨てるのか? ああ、絶望したアンドロニコは何を思う? アステリアを失い、命も失おうとしている! そうだ、バヤゼットのもとへ行こう ああ、あの誇り高き方が彼女に怒り反対しなかったら あらゆる希望がなくなる Aria なだめようとしてもむだなのか 私の崇める人、美しき大事な人よ 星々も私と戦おうというのなら 私は絶望し始める 星の光を見失い 陸地がわからない船乗りのように (退場) <第4場> (王室のカーテンが開き、タメルラーノは中央に、アステリアは側で羽根枕の上に座っている タメルラーノ、アステリア、レオーネ、後からイレーネ) Recitativo LEONE 陛下、高貴な女性が イレーネ様の位のため会見を求めております TAMERLANO そのものを来させよ イレーネがわれらを探るために送ってきたのだな アステリアを見れば解るだろう 余の王座へ座るべき者と、余の言い分が IRENE (独白) 奴隷が座っていて、王女は立っているなんて (タメルラーノに) 陛下、トレビゾンドの跡継ぎがあなたに・・ TAMERLANO 口出しをするな! イレーネの言いたいことはわかっておる IRENE なんら恥じることなく、王女を裏切り、 そのうえ奴隷に手を付けるのですか? 王座に登る心がけも まだ知らないような奴隷に! TAMERLANO イレーネが言いそうなことだな? IRENE (独白) 私がイレーネよ (アステリアに?) あなた、誇り高きおかた、 その偉大なる遺産は足枷となっているのです 心得てください、あなたの望む王座は もとは他の方のものだったはずなのです そして、信義に照らせばお分かりでしょう 贈り主その人が 贈り物の値打ちを貶めているのです TAMERLANO やかましい女だ おまえに誓うが、余はイレーネの知性と美しさと 大いなる名声に敬意を払っておる 余に罪はある、それはわかっておる だが釈明させてもらう 余のものに劣らぬ王座を与えるのだ そこに落ち着いて君臨してほしい IRENE タメルラーノ様と結ばれないのであれば 国へ帰るそうです TAMERLANO 余にアステリアを嫌わせることができたら イレーネと結婚しよう (退場) <第5場> (アステリア、イレーネ、レオーネ) Recitativo ASTERIA お聞きください、どなたかは存じませんが、 つい先ほどイレーネ様のため話されたお方、 いまアステリアの心をお知りください 君臨したいと願っていたり、愛情に屈したりしたために 王座を欲しているのではないとお分かりください。 IRENE それではなぜ? ASTERIA はっきりと申し上げておきます。 他の方の道を閉ざしたりはいたしません IRENE でもひとつの王座に二人の后は就けません ASTERIA イレーネ様には、すぐにわかるでしょう 私は退くか、退かされるかすると 彼女に立ち去らないよう説得してください 私のこの手に誓って保証します アステリアはタメルラーノに嫌われるようになると (退場) <第6場> (イレーネ、レオーネ) Recitativo IRENE アステリアの言うことは大それているわ LEONE 彼女が考えているのはかなり大きなことですね IRENE あなたを信じてますわ、レオーネ、頼みますわ LEONE わが君へと同じく、イレーネ様にも忠誠を誓います IRENE あの奴隷上がりの敵から 目を離さないで 勇敢な女だわ LEONE 慎重に彼女の跡をつけましょう IRENE 道理や美しさでは守ってもらえない王座が せめて感謝の気持ちを今日示してくれれば 私は幸せなのに Aria 私の胸に芽生える 希望の光が 私の心を慰めてくれるかのよう でも変わらぬ胸の内は 完全に満たされることはない 不安に震えているかぎり (退場) Recitativo LEONE このような愛のもつれからは 大変な事態が生じることが私にはわかる。 アステリア様は敵対しすぎる。 タタールの君主は溺愛している イレーネ様の心は一途なまま Aria 愛は争いと和解をひきおこす 痛みや苦しみも生み出す そのうえ嘆きには耳を貸さず 苦しませては喜ぶ だが彼の燃えさかる松明は 蔑まれた心に火をつけ 心を傷つけて 見捨てたままにしておくのだ (退場) <第7場> (バヤゼット、アンドロニコ) Recitativo BAJAZET 私の娘はどこだ、アンドロニコ? ANDRONICO 王座に BAJAZET 誰の王座に? ANDRONICO 彼女の敵の BAJAZET タメルラーノの? ANDRONICO こんなことが! BAJAZET 恥ずべき娘め! いつどのように? ああ、私を裏切った?話せ! ANDRONICO いましがた、まさに タメルラーノの部屋へ入るところを見ました 彼女は私への復讐か野望に導かれ王座へと BAJAZET おまえ、腰抜けの恋人め 敵であった時は 娘をわが王女の座より 引き下ろすことができたではないか 娘が他の者の王座へ就く 道を妨げるすべはなかったのか? ANDRONICO 言いましたよ、大声で、でも父親すら見ようとしない人は 軽蔑している恋人の話など聞こうとしないのです BAJAZET 中へ入るぞ、王子、彼女のあとをつけよう 王座に登るのを阻止する 時間がないのなら 娘を降りさせるのだ、でなければ私はバヤゼットではない Aria その足元で父親が血の気を失くすのを 尊大な娘は見るのだろう 私の怒りにも私の流す血にも 恐れも哀れみのかけらも感じないのならば (退場) ATTO SECONDO Scena Prima (Galleria corrispondente al gabinetto del Tamerlano. Tamerlano, ed Andronico) Recitativo TAMERLANO Amico, tengo un testimon fedele del vostro in mio favor felice impiego; al fin col vostro mezzo la mia grande nemica è gia placata. ANDRONICO Come, Signor, Asteria? TAMERLANO Si, sarà mia, vostra mercè. ANDRONICO Ma il padre? TAMERLANO So che il superbo non v assente ancora, ma inutile è il suo assenso, se in mio favor ho della figlia il core. ANDRONICO (fra sé) Ecco alfine avverati i miei sospetti TAMERLANO Vi duol che da altro labbro abbia l’avviso? A voi però la devo, e ho pena non aver più come parervi grato. ANDRONICO Dopo un si grande acquisto l avete ancor veduta? TAMERLANO Deve guidarla a momenti Zaida nelle mie stanze. ANDRONICO (fra sé) Ed anche questo, oh Ciel! (ad Tamerlano) Ciò è noto al padre? TAMERLANO Perché tante richieste? Prence, attendete al vostro gia vicino imeneo. Irene, ch accoglieste, è vostra sposa. Vado a ordinar la pompa, e questo giorno sarà di vostre e di mie faci adorno. Aria Bella gara che faranno coronati i nostri amori! Io sarò nel vostro grato, e nel mio voi fortunato; cangerem cori con cori. Bella gara che faranno, ecc. (Parte.) Scena Seconda (Asteria, ed Andronico.) Recitativo ASTERIA (fra sé) Qui l’infedel! Cogliamo delle nostre vendette almen il frutto. ANDRONICO Asteria, vi turbate? e che? temete portarvi forse me presente a un trono, per cui fù cosi pronto il vostro voto? ASTERIA Non ho a temere nel portarmi a un soglio, Cui m additaste poco fa il sentiero ANDRONICO Ve lo additai, perchè il fuggiste, o almeno Credei che nol bramaste; Ma è troppo luminoso Del Tamerlano il soglio per fuggirlo, Se poi l offere un amante. ASTERIA Vio mio amante? Qual prova? Quella forse di gettavi al partito del mio maggior Nemico? Sapevate pur l odio, Che contro il Tamerian nutre il mio sangue. ANDRONICO Sepeva l odio, si, ma non l amore Con cui guardate il soglio. Or sodisfatta regnate, compiacetevi, ma pria sappiate, che la vostra ambizion funesta Potrà costar la vita a un padre generoso, a un fido amante. ASTERIA Piano, Andronico, piano! non mi guida ambizione o amore al trono; farò veder, (fra sé) ma Asteria, ove trascorri? (Ad Andronico) voi mi spingete al soglio, il dissi, e il dico; e se voi non aveste o core o forza per dichiararvi contro il mio nemico, a odiarlo nè men io son più tenuta. ANDRONICO Quando ciò sia, protesterò altamente contro le chieste nozze, mi griderò nemico del Tamerlan rifiuterò l’impero, al fin morrò, se il morir mio si brama. (Entra Zaida e parla all’orecchio di Asteria.) ASTERIA Non è più tempo, il Tamerlan mi chiama. Aria Non è più tempo, no, un altro stringerò, sospiri in vano. Quest’è destin d’amor, sovente il primo ha il cor, l’altro la mano. Non è più tempo, ecc. (Parte) Scena Terza (Andronico solo.) Recitativo ANDRONICO Ah, no! Dove trascorri, idolo mio? Torna a bear quest alma! Io ti perdon, perdona. Ma che? Sorda a miei pianti, sprezza l’ardor che ho in seno? Ah, disperato Andronico, che pensi? Perdesti Asteria, e perderai la vita! Si vada a Bajazet. Ah! se l’altiero non oppon l’ira sua, più nulla spero. Aria Cerco in vano di placare l idol mio, il mio bel nume, se le stelle a me fan guerra. Io comincio a disperare, qual nocchier che perde il lume, quando ignota è a lui la terra. Cerco in vano di placare, ecc. (Parte.) Scena Quarta (S alza la tenda del gabinetto, e si vede a sedere nel mezzo il Tamerlano, ed Asteria da una parte sopra origlieri. Tamerlano, Asteria, Leone, e poi Irene.) Recitativo LEONE Signor, vergine illustre chiede accostarvi per Irene al soglio. TAMERLANO Venga colei, che invia Irene a noi per esplorare i sensi. Legga in volto ad Asteria il destin del mio trono, e la mia scusa. IRENE (fra sé) La schiava assisa, e la regina in piedi? (ad Tamerlano) Signor, di Trabisonda l erede a voi... TAMERLANO Non t inoltrar! M è noto ciò che pretende Irene. IRENE Non arrossite, tradir una regina, per poi stender la destra ad una schiava? Una schiava, che ancora non si sa con qual cor venga sul trono! TAMERLANO Che più direbbe Irene? IRENE (fra sé) E Irene io sono. (ad Tamerlano) E tu, superba donna, Il di cui gran retaggio è una catena, sappi, che il soglio, a cui ti porti, è pria dovuto a un altra, e impara dalla fé, che tradisce il donator, a misurare il dono. TAMERLANO Donna, garristi assai; in te rispetto senso, beltade, e più d Irene il nome. Son reo, lo so, ma la discolpa è questa al fin la cedo a un trono non minore del mio; si plachi, e regni. IRENE Se non stringe la mano del Tamerlan, ritornerà qual viene. TAMERLANO Fa che mi spiaccia Asteria, e abbraccio Irene. (Parte.) Scena Quinta (Asteria, Irene, e Leone.) Recitativo ASTERIA Senti, chiunque tu sia, che a prò d Irene tanto finor dicesti conosci adesso il cor d Asteria, e apprendi che me non chiama al trono o brama di regnar, o molle affetto. IRENE Che dunque? ASTERIA Basta, e sappi che non vi vado ad ingombrarne il passo. IRENE Ma due regine non capisce un trono. ASTERIA Me vedrà tosto Irene o caduta, o discesa. Dille al fin, che non parta; in pegno de miei detti ecco la mano saprà Asteria spiacere al Tamerlano. (Parte.) Scena Sesta (Irene e Leone.) Recitativo IRENE Gran cose espone Asteria. LEONE Ond è che al certo maggiori ne ha in pensier. IRENE Alla tua fede, Leone, mi raccomando. LEONE Così servo al monarca, e a Irene insieme. IRENE Non si perda di vista questa schiava nemica; è risoluta. LEONE Cauto de passi suoi seguirò l’orme. IRENE Felice me, se il soglio, che ragione o beltà sì mal difende, gratitudine almen oggi mi rende. Aria Par che mi nasca in seno un raggio di speranza a consolarmi il cor. Ma non contenta è a pieno del seno la costanza, se l’agita il timor. Par che mi nasca in seno, ecc. (Parte.) Recitativo LEONE Veggio da questi amori nascer strane vicende; troppo Asteria è nemica, molto il Tartaro è amante, ed il core d Irene è ognor costante. Aria Amor dà guerra e pace, dà pena e dà tormenti, e poi, sordo ai lamenti, gode di far penar. Di lui l’ardente face accende un cor sprezzato, e poi che l’ha piagato lo lascia abbandonar. Amor dà guerra e pace, ecc. (Parte.) Scena Settima (Bajazet, ed Andronico.) Recitativo BAJAZET Dov’è mia figlia, Andronico? ANDRONICO Sul trono. BAJAZET Su qual trono? ANDRONICO Su quel del suo nemico. BAJAZET Del Tamerlan? ANDRONICO Cosi nol fosse! BAJAZET Ah, indegna. E quando, e come? ohi, me tradito! Parla! ANDRONICO Testé la vidi io stesso entrar la stanza del Tartaro; la guidi vendetta o ambizion sole sul trono. BAJAZET E tu, codardo amante, che nemico potesti farla scender dal mio, dal proprio soglio, ad un altro non suo non le sapesti attraversar la strada? ANDRONICO Dissi, gridai, ma chi non bada al padre, più non ascolta un vilipeso amante. BAJAZET Entriam, Prence, seguiamola, e se non siamo a tempo d’impedir che vada al trono, o vo’che scenda o Bajazet non sono. Aria A suoi piedi padre esangue la superba mi vedrà, se non ha del mio sdegno, del mio sangue o timor, o almen pietà. A suoi piedi padre esangue, ecc. (Parte.) To the extent possible under law, TRASIMEDE has waived all copyright and related or neighboring rights to the Japanese text above. This work is published from Japan. Handel,George Frideric/Tamerlano/II-2
https://w.atwiki.jp/2dogswiki/pages/15.html
Update: (Sat) March 16th 2013. 1 00 pm (Japan time) Posted by Mika Iwamuro Visitors total: - today: - yesterday: - (Mon) March 11th 2013, the white dog Lee-chan is still missing. The real owner Mr. Okubo is still looking for his white dog (named Lee-chan) desperately. [2] The real owner of Japan Two Loyal Tsunami Dogs, Mr. Okubo described how he felt [1] http //www.youtube.com/watch?v=da4nUE6PqY4 sns=em June 30th 2012 Ms. Akiko Fujimura’s talk show, at Yokohama Japan. Akiko is Nippon SPCA founder (Japanese animal protection group). (Translation and filming, by Mika Iwamuro.) I still don t work on subtitles on this move, but I finished just translation below. [Ms. Akiko Fujimura] Actually, after the earthquake, government has instructed the victims to leave their pets behind. If they have instructed the people to take with their pets, then those pets would be saved and would not die during the earthquake. And those instructions burdened the victims, many victims felt guilty leaving their pets behind, and they are very sad. The disaster victims have had bitter experience by they were separated from their pets. This time I felt that strongly. Mr. Nakamoto. [Ms. Kaori Hayakawa] Mr. Nakamoto, why this book "Tongari Atama no Gonta (Angel Head Gonta)" was published, please explain it to everyone. [Mr. Nakamoto] Well.. Since after March 11th last year (2011), as everyone know it s very big disaster, so if I say this then I might be blamed by dog lovers, but I thought that human should take priority over the dogs. [Ms. Kaori Hayakawa] Ah. [Mr. Nakamoto] so I had collected materials on human victims. But exactly one year ago, June last year, a volunteer told me that she want to find the owner of the dog, because the dog had Malignant lymphoma, he has not long to live. So she d like him to meet his owner again. When I thought that his owner might look for him, and he has not long to live, so I reported it on women magazine. [Ms. Kaori Hayakawa] Do you have any impressive experience during that? [Mr. Nakamoto] I was really impressed that a great many people copied from my article and spread info on blog, twitter. [Ms. Kaori Hayakawa] yeah [Mr. Nakamoto] One of them made a handwritten poster, and put it on several place. [Ms. Kaori Hayakawa] Recently, called SNS, twitter, facebook, etc. Internet is widely spread. So information travels fast. But in the disaster area, the people suffered and there are many elderly, they are not always can get the information. [Mr. Nakamoto] yeah there are only a few people can touch the computer... [Ms. Kaori Hayakawa] Even if they want to touch the computer, they can t touch it because many of them have had no Internet Environment. Meanwhile some of people thought up a handwritten poster. Were there many handwritten poster in disaster area? [Mr. Nakamoto] yes [Ms. Kaori Hayakawa] Mr. Okubo have you seen any poster in Miyagi-prefecture? [Mr. Okubo] I have seen many posters, and heard many voice of those people. [Ms. Kaori Hayakawa] Pets are really their family. They were separated and are looking for their pets desperately. [Mr. Nakamoto] Yes, my article had connected with many people s good intentions and found the owner (of Gonta). [Ms. Kaori Hayakawa] Gonta met his owner again. [Mr. Nakamoto] Gonta s owner lost job, lost their house and land, so they hadn t been thinking of something positively. But after they met Gonta again, his owner changed for the better and said "Gonta is god of wealth". [Ms. Kaori Hayakawa] This story is happy to find his owner. After this story, I feel sorry ask it but Mr. Okubo, I wish to hear your opinion about this story. Gonta met his owner again from several people s powers. Mr. Okubo is looking for Lee-chan. [Mr. Okubo] Yeah, [Ms. Kaori Hayakawa] What do you think after heard this story? [Mr. Okubo] I thought he is really happy dog. [Ms. Kaori Hayakawa] Uhhn.. Unfortunately, Gonta already is no more, Gonta only had one month to live, but he met his family again, and passed away. But there is some possibility that Lee-chan is still alive. [Mr. Okubo] That unconfirmed, but Lee is still missing, this is certain. [Ms. Kaori Hayakawa] I think that some of the people who are here have dogs. When I met Mr. Okubo, I really think that he feel painful. If my dog dead front of mine, I can accept reality. But it s painful that his dog is still "missing". [Mr. Okubo] I can t feel reality, I am at a loss what to do. I don t know what to do. I want to make this clear, Lee is alive or dead. [Ms. Kaori Hayakawa] There are some of people who have watched the video here. I have watched it, too. But Mr. Okubo still has not watched the video. [Mr. Okubo] …….It is …….hard for me…….. [Ms. Kaori Hayakawa] Ahh...It pains him even to see Lee-chan was alive in the video. Now this video is still on Youtube, after everyone heard this story, I would like to everyone to watch the video. I already watched the video and Ms. Fujimura, too. In the video, Mei-chan actually protected Lee-chan. When the camera captured these two dogs, at first, Lee-chan had not moved, so a man said "if the dog dead?" in the video. After that, Mei-chan run up to Lee-chan, and Mei-chan put her paw on Lee-chan, and she was considerate toward Lee-chan. Mr. Okubo looked this image for the first time today, what did you think about this image? [Mr. Okubo] ...(Mei is) really.....strong.....strong..... [Ms. Kaori Hayakawa] Yeah, Lee-chan was 8 years old at that time. [Mr. Okubo] yeah [Ms. Kaori Hayakawa] And Mei-chan is younger than Lee-chan. [Mr. Okubo] yeah [Ms. Kaori Hayakawa] Mei-chan and Lee-chan are different dog breeds. But I heard that they were very good friends. [Mr. Okubo] They were always playfully, when Mei jumped at Lee, Lee ducked out of the way of Mei. [Ms. Kaori Hayakawa] In this video, Mei-chan protected injured Lee-chan. Dog is...this type of video were in around the world, dogs are really thoughtful than human. Mei-chan understand, doesn t she? [Mr. Okubo] My thought reach Mei, Mei s thought reach me. I really understand what Mei feel. [Ms. Kaori Hayakawa] yeah, this time, the book for disaster prevention of pets was published. I think that not only human but also dogs are affected by trauma suffered when they had bitter experience. Mr. Okubo, how was Mei-chan before earthquake and after earthquake? [Mr. Okubo] After Lee got lost, Mei hang out around there, she seemed look for Lee. [Ms. Kaori Hayakawa] She was unusually...aftermath earthquake? She also suffered from the big earthquake. [Mr. Okubo] When I went back and rescued Mei, Mei looked like a different dog, she snarled at me. During a week, she seemed change quite another dog. [Ms. Kaori Hayakawa] Even now, Mr. Okubo is still looking for Lee-chan. It is really regrettable that after camera crew filmed the dogs, we want them to rescued the dogs. Ms. Fujimura has said it again and again. [Ms. Akiko Fujimura] Actually I have been in the broadcasting scene, sorry it seems like the signal is bad on a mike. So I understand... [Ms. Kaori Hayakawa] Ms. Fujimura is working on a broadcast writer. [Ms. Akiko Fujimura] After they captured the dogs.... As for me, they are not just the dogs, they are someone s family, precise family. So I wanted the camera crew to call someone at least, there were many Self-Defense Forces personnels and others in the area at that time. So if they rescued the dogs...now Lee-chan and Mei-chan would be together. It s regrettable. [Ms. Kaori Hayakawa] I think that Mr. Okubo is most feels regrettable. Do you have a word to say about this case. [Mr. Okubo] obviously, everyone can understand that they have their owner who are really concerned about them, so hereafter if the camera crew find any pets, I want them to rescued pets somehow or other. [Ms. Kaori Hayakawa] They have the same lives. If there is a person or pets in need... More details of Mr. Okubo and his Mei-chan and Lee-chan are in Ms. Fujimura s book. I would like many people to read/know such a fact does exist, and Mr. Okubo is still looking for Lee-chan. Everyone will not forget this. [Ms. Akiko Fujimura] yeah...and.....Japan is a country of frequent earthquakes, we can t predict when/where earthquake come. It s possible that a tsunami come here Yokohama in the future. So we should learn step by step from past experience, before disaster occur again. How to refuge with our pets, how to develop knowledge of disaster prevention of pets..I think that these are great important task, what we should do. [Ms. Kaori Hayakawa] fact... for or against are not the point, there are nuclear power plants in Japan, so when the earthquake occured, such a fact did exist, we could know these facts, what we should do after this? In my opinion, it s very important that everyone thinking about it. [Ms. Akiko Fujimura] I agree, a country of frequent earthquakes, so of course it s really important that we take refuge with human family....but at the same time, pets...I would like many people to think about what we should do with pets. [Ms. Kaori Hayakawa] yeah, of course I would like adults to read this fact in the book. And when children read this book, they would think about various things. It will connect with education for moral sense, warm heart. [Ms. Akiko Fujimura] yeah, May last year I went to San Francisco, and visited an animal shelter, several people choose a dog of many. I asked a boy "Why do you adopt a dog from this shelter?", a boy said "a life is saved from this type of shelter, than breeder." he is about 8 years old! I was very impressed with his words. I think that such a education for moral sense is really important. When this boy grow up, I think he will be tender person who treats any lives thoughtful. Animals tell us about a life is precious. [Ms. Kaori Hayakawa] yeah, I think there are too many people who have experienced a very painful emotion, but we can learn many things from them. [Ms. Akiko Fujimura] yeah, and when the big earthquake came, Mr. Okubo borrowed a car from the school and went back to rescue Lee-chan and Mei-chan, his quick wit, I really think Mr. Okubo is wonderful. [Ms. Kaori Hayakawa] Mr. Okubo has been very concerned about his family Lee-chan, I really hope Lee-chan will be found. Everyone let s hope Lee-chan will be found! And I would like everyone to share this fact to many people, what we can do. And the Act on Welfare of Animals (in Japan) will be revised soon, this act is revised once every 5 years. Is there anything we can do? [Ms. Akiko Fujimura] There are many, but at first, I would like everyone to know that "the Act on Welfare of Animals" has been existing in Japan. And if everyone have any pets, I would like everyone to treat your pets kindly for their whole life. Everyone, do you think how much money are spent to kill animals per year (in Japan)? [Ms. Kaori Hayakawa] Is there anyone who know about it? It s spent for kill, that is to say, our taxs. How much money are spent for it? Could you tell us? [Ms. Akiko Fujimura] Over 210,000 dogs/cats have been killed in Japan every year, and our taxs are spent to it 5.7 billion yen (about US$60,000,000) per year. [Ms. Kaori Hayakawa] 5.7 billion yen ?! Besides selfish reasons, moving, lose interest, and some of people go to a trip. I surprised. Our taxs have been spent to such a selfish reason, 5.7 billion yen. [Ms. Akiko Fujimura] Before I published another book titled "Pet Superpower, Japan s Responsibility" and wrote about details animal kill shelter etc. in that book. I had investigated into it at Ibaraki-prefecture, and I got results that 4 cats/dogs were thrown away per a person. That is to say, same people have been thrown away their dogs/cats everytime. [Ms. Kaori Hayakawa] That s incredible! I think simply that why doesn t Japanese government spent 5.7 billion yen to save the animals, Why such a thing has happened? [Ms. Akiko Fujimura] I really wonder why about it. A most famous animal shelter named Tierheim in Germany, most big no-kill shelter in the world, their running costs is 8 hundred million yen per year. [Ms. Kaori Hayakawa] Japan is strange country. [Ms. Akiko Fujimura] If all unsold pets from the shops are not killed, and all Japanese will keep their pets for their whole life, then we don t have to pay those huge money, and we can spend to save animals. So I would like everyone to know such things. There are such things, so the Act on Welfare of Animals is revised in this year. Please know these things. [Ms. Kaori Hayakawa] I think this is not just an affair of other people, for not only the people have the pets but also who don t have any pets. We aren t different. I have thought what I can do, everyone can tell the truth to as many people as possible. Many lives are deleted right now, I would like everyone to tell to as many people as people about many lives are deleted. And if you can, when you have next pet, please adopt rescued dog. It s a way of what we can do. 17 34 [Ms. Akiko Fujimura] yeah, we have held adoption event in front of the Aoyama United Nations University (in Tokyo) every month. Many people were worried about abandoned pets may bite people, but they are very gentle dogs, and there are pureblood dogs, so people surprised. And the people who adopted rescued dogs say "Thanks for coming our house". And at first they closed their mind, but gradually opens their heart and became family. [Ms. Kaori Hayakawa] When one by one have never give up and have tried to the efforts, finally it moved a politician, law, and departments and shops will have to do. Our power will move everything. [Ms. Akiko Fujimura] Recently internet is widely diffused, so one by one become a originator. So I would like one by one to tell the facts. [Ms. Kaori Hayakawa] Today, thanks to two writers came here, and Mr. Okubo is still looking for Lee-chan. Finally, could you please your message? Mr. Okubo. Anything is ok. [Mr. Okubo] this time...I feel happy Mei is safe and, I regret Lee is still missing. Thanks Ms. Fujimura wrote this book, and I hope many people know this... [Ms. Kaori Hayakawa] yeah... Everyone please hope Lee-chan will be found, and I will be cheering for all of you forever. I heard that the recovery is still not enough in the disaster area, but I wish you the best. Thank you so much. [Ms. Akiko Fujimura] I would like to say my thanks to Ms. Hayakawa (Ms. Kaori). She has worked hard and tried her best. Everyone, please give her a big round of applause. Thank you so much Mr. Okubo, he came here from far away. I think he has a lot of grit. I m in media, there are some part of media can t/don t report, so I wrote those things in my book. I have brought my manuscript into several publishing companies, but they said "We can t publish such a thing!" but, thank you so much the Nagasaki Shuppan (a publisher)! the Nagasaki Shuppan undertake all part of hard to say/do! Thanks to everyone I was able to publish this book! I would like everyone to buy/read this book, and I hope this book send something into everyone s hearts. Today thank you so much! (End) Details and Timeline (Fri) March 11th, 2011 Mr. Hisato Okubo is a very courageous and tender and loyal person. On March 11th, 2011, when the tsunami came, the moment Mr. Hisato Okubo heard the tsunami warning, he returned his home, and he took his two dogs (Mei-chan and Lee-chan) and took refuge to the fives floor in Elementary School. Soon after that, his house was washed away by the tsunami. If Mr. Okubo did not return his home, maybe Mei-chan is no more... Mei-chan (brown tan dog) was rescued by Mr. Okubo who is her real owner, on March 18th 2011. (Sat)March 12, 2011 Mr. Okubo joined the volunteer of fire department. A man told him "There is some dog foods for a week-10 days in Elementary School.", so he left two dogs in Elementary School, and he went to the work of the Volunteer fire department to help other people. Until March 12, 2011, two dogs were chained in Elementary School, but it seems that someone lost the chaine... (Sun) March 13th, 2011 and in the evening on (Sun) March 13th, 2011, two dogs were filmed by Japanese Fuji Television crew. (Mon) March 14, 2011, about 7 am (Japan time) The photo of Lee-chan was taken by Takuya Imai who is a cameraman of Japan Nikkei news paper, at near by Madoka-Ann, on March 14th, 2011. about 7 am Madoka-Ann was the place where the dogs filmed by Fuji TV 津波で倒壊した家に残る犬(14日午前、仙台市若林区)=写真 今井拓也 A dog stay with a house which was collapsed by tsunami (March 14th, 2011. Morning, Arahama) = The picture by Takuya Imai When these dogs filmed by Fuji TV on March 13th 2011, 4-5 pm, white dog (Lee-chan) laid herself down on the ground, but next morning Lee-chan stood up by herself in Nikkei photo. Their real owner Mr. Okubo and his family said “This dog of the photo is Lee!” I think that Lee-chan returned to her home near the sea after filmed, but her home was washed away by the tsunami, so when she was hanging around her home, and.. I hope someone has saved Lee-chan, Lee-chan is gentle friendly, so there is possibility that Lee-chan was saved by someone. (Mon) March 14th 2011, about 9 40 pm (Japan time) The two stay together tsunami dogs were aired on Japanese Fuji TV. http //www.youtube.com/watch?v=uct9Kzjw9XY sns=em (Thu) March 17th, 2011. about5 30 pm (Japan time) Japanese Fuji Television reported false rescue story "both dogs were rescued by an animal protection group". http //www.youtube.com/watch?v=5awVBo7WSaw sns=em (Fri) March 18th, 2011. CNN reported false rescue story "both dogs were rescued by bikers". http //www.youtube.com/watch?v=2B0YuxmtlOA sns=em The rescue reports on CNN/FujiTV/more are based on the rumor on Facebook page and were not checked out. On March 18, 2011, Mr. Okubo found Mei-chan in Arahama elementary school in Sendai-city Japan. But Lee-chan was not there. Thereafter, Mr. Okubo and his family have been looking for Lee-chan desperately. At that time, Mr. Okubo and his family were still not knowing that their dogs were aired on the TV around the world, because their home was washed away by the tsunami, and they lost TV and internetwork environment, many other victims, too. So they have been looking for Lee-chan intently, since March 18th 2011. About late of July, 2011. Fuji TV reporter Mr. Yamashina visited Okubo s house. Mr. Yamashina saw Mei-chan and made sure that Mei-chan is the same dog aired on Fuji TV. Mr. Yamashina told Mr. Okubo "There is a rumor that a dog was rescued by a man who live in Chiba prefecture." Mr. Okubo and his family said "If that man has Lee, we want him to return Lee to us." But as everyone know, that man has not rescued the two dogs. September 8th, 2011, I could contact with Mr. Okubo for the first time, thanks to everyone s efforts, thank you 2 channel users, thank you Global Animal and GA readers! Thank you Mr. Harigaya! If it were not for GA reports and GA reader s comments, and 2 channel user s posts, and Mr. Harigaya s advice, I could not contact Mr. Okubo. GA reports and GA readers comments encouraged me very much many time. NipponSPCA in Disaster area nipponspca2011/11/05 http //www.youtube.com/watch?v=BmMSUzflbZc sns=em Akiko Fujimura who is the Nippon SPCA founder, met the dog owner Mr. Okubo on September 14th 2011 for the first time, when she actually saw brown tan dog named Mei. March - April 2012, Mei eat food, this movie was taken by Mika, on Aplil 1st 2012. http //www.youtube.com/watch?v=Mjn6O4Lf_yE sns=em I phoned the owner of two tsunami dogs Mr. Okubo on September 8th 2011, for the first time. And I met the owner in March - April 2012, for the first time. When I actually saw brown tan dog named Mei-chan. Mei-chan is very cute very fine. (Sat) June 30th, 2012 I went Akiko Fujimura s talk event on, at Yokohama Kanagawa Japan. Ms. Akiko Fujimura (left), Mika Iwamuro (middle), Mr. Okubo (right) Ms. Akiko is so cute, but my face was oily and shining , right man is Mr. Okubo who is the owner of Lee-chan Akiko s blog. (All in Japanese) 震災ペットを救う!トークイベント3カ所全て満員御礼☆ 2012/07/01 12 36 http //ameblo.jp/73akiko/entry-11291415235.html ■Several Major Medias reported a false rescue story "both dogs were rescued" around the world update February 7th, 2013. (Japan time) http //www18.atwiki.jp/2dogs/pages/34.html Two years ago, after the Japan Big Earthquake Tsunami, in March 2011, Fuji TV(Japan), CNN, NPR, TYT, CBS(America), UK telegraph, ITN(England), Apple Daily(Hong Kong), Russian TV, more, Several major media reported false rescue story “Two loyal tsunami dogs were rescued by an animal rescue. Happy ending!” . But in fact, white dog (female setter) is still missing since (Mon) March 14th 2011. Major media still have NOT corrected their wrong reports. There were NO film/picture of after dogs were rescued, on major medias rescue report. There were only stray dogs, on their rescue report. The rescue reports on CNN/FujiTV/more are based on the rumor on Facebook page and were not checked out. And March 11th 2013, even now, Fuji TV has never corrected their wrong report "both dogs were rescued". Many Japanese (including me and Mr. Okubo) have asked Fuji TV to correct their wrong report many time, again and again. If Fuji TV reported the truth, Lee-chan would be found. But Fuji TV always says “The person in charge is currently not present” and ignore our voice. Maybe, if Fuji TV reports the truth (Lee-chan is still missing), then Fuji TV lose their popularity and Fuji lose the benefit. So Japanese media has not report the truth. Till now, I also sent some message to CNN, NPR, UK telegraph, ABC, but I have no reply. And I asked some Japanese media to report the truth, but they said We cannot air that story because that story is sad, and we may cannot get audience measurement. If white dog will be found, may we air that story ." “We don’t have the authority to correct the Fuji TV false report.” March 10th 2013, even now, his White Setter has been missing since March 14 2011. Even now, Mr. Okubo is still looking for this white dog desperately for two years. Brown tan dog named Mei-chan was rescued by their real owner Mr. Okubo on March 18th 2011, and brown tan dog has been together with Mr. Okubo. It was wrong report that both two dogs were rescued by bikers. We already asked Kahoku news paper (Japanese Tohoku region local news paper) to report an article of missing Lee-chan, this article will be reported on March 11th (tomoeeow) on Kahoku news paper morning edition. This morning edition is delivered to 44 thousand houses in 6 prefectures of Tohoku region (mainly Miyagi-prefecture) every day. (Arahama Sendai-city is in Miyagi-prefecture Japan) But it is not a free service. I and some Japanese spent our money to it, we expect that effect. But if Lee-chan was adopted to far away from Miyagi-prefecture in Japan, when it is hard for us to find Lee-chan, so I asked many Japanese to share spread to help find missing Lee-chan, all over Japan. And I want to request many overseas people to share spread the truth of missing Lee-chan on internet Email. I hope the truth will win the false rescue rumors and false major media. We want as many people as possible to know that Lee-chan is still missing and their real owner Mr. Okubo is still looking for Lee-chan desperately. I can no longer be expected major media report the truth. So please your help. Please share spread this fact on Facebook, Twitter, blog, other SNS, and Email. I think that if many people spread the truth on Internet Email all over the world, then many people know the truth, and Lee-chan will surely be found! Even now, many people believe that Lee-chan (white dog) was already rescued. So even now, fake rescue rumors are hindering us from searching for the missing white dog (Lee-chan). In fact, Mei-chan (brown tan dog) was rescued by her real owner Mr. Okubo, I think this is Real Brave Story. A man said "Major media make money by publishing stories people want to know. It is not about the truth. Two dogs were rescued was a good story, even if it s a lie." Everyone! Do you want FAKE good story? I say “NO”. There are several possible. I want to try all means possible to find Lee-chan. I thought there is possibility that Lee-chan is dead. But at the same time there is possibility that Lee –chan is alive! Maybe Lee chan was rescued by foreign people, and carried somewhere. Maybe Lee chan was rescued neighbor and she is alive, and neighbor does not have Internet, so neighbor does not know that the owner is looking for Lee chan. There are many possible. I want to try all means possible to find Lee-chan. Do you know someone who had been in Sendai around March to April 2011? Actually, PETA Asia, Kinship Circle, HIS, and more foreign animal rescuers and foreign cameraman and foreign human rescues had been in Sendai Japan just after the earthquake in March 2011. So it s some possible that Lee-chan was rescued by overseas people. But I don’t know other foreign animal rescue team and other people. If you know, please tell them this information, and tell me (Mika Iamuro email twodogs_tottorimiyagi_mii3328@yahoo.co.jp). I have asked AFN, Heart Tokushima, PETA Asia, HSI, kinship circle, ASPCA, and Yoshiko Wada. AFN, Heart Tokushima, PETA Asia, HSI, Yoshiko said that they have not had the information of dog who like Lee-chan. Kinship Circle, ASPCA, Ashley Fruno, have not replied me. I was able to contact dog s owner on September 8th 2011, for the first time. I didn t know about white dog has been missing, until I heard it from dog s owner. I have been looking for Lee (white dog) since September 2011. During that time, some people have told me "There are not only these two famous dogs, there are many other animals who need rescue." I knew. Everyone knew that. Needless to say, there are a lot of animals need rescue around the world. If there are many other animals need rescue, then should we abandon two dogs? You don t care if two dogs dies? Why don t you think try to help both animals(2 dogs and many other animals)? Many people are saying "Don t forget Fukushima animals! I want to help many animals." What is the difference between Lee-chan (white setter) and Fukushima animals? I think that there is NO difference Lee-chan and Fukushima animals. Both animals should be rescued. I don t want you to forget about Lee-chan (one of two loyal tsunami dogs who filmed by Fuji TV.). (Mon) March 11th 2013, Lee-chan is still missing, even now, her owner is still looking for Lee-chan desperately since March 2011. Lee-chan is her owner s treasure, family. Lee-chan already helped many victim animals, Lee-chan and Mei-chan attracted the people s attention to many victim animals, all over the world. Let s repay their loyal. Please help us find Lee-chan. Let’s reunite Lee-chan with her real owner Mr. Okubo and Mei-chan ! Their real owner Mr. Okubo and his family said "If a person who saved Lee hope that he/she keep Lee, it wouldn t be a problem. I would like to thank you so much for saving Lee." "I want to make clear dead or alive." "I still will not give up about Lee." "I want to meet Lee again." I really hope Lee-chan will be found this year and reunite her owner Mei-chan. March 11th 2013, the white dog is still missing. The White Setter named Lee has been missing since March 14 2011. Even now, their real owner Mr. Okubo has been looking for Lee desperately. Feature of the missing dog Name Lee (Lee-chan, ‘chan’ is Japanese honorific.) English setter Female Large dog Totally white on her body Her ears are right brown She has gray spotted around her nose Then she had silver chains around her neck Then 8 years old (Now 10 years old) Then not spay Then not microchipped Gentle Friendly When Last Seen Monday March 14th 2011 about 7 am, a photo of Lee-chan was taken by Takuya Imai who is a cameraman of Nikkei newspaper, near the place dogs filmed by Fuji TV. And March 13th 2011 about 4-5 pm, Lee-chan was filmed by Fuji TV crew. Where Last Seen Nearby 円庵(まどか庵 Madoka-Ann which was light meal shop.), near the Sendai Municipal Arahama Elementary School, in Arahama, Wakabayashi-ku, Sendai-shi, Miyagi-ken, Japan. Nearby Miyagi Prefectural Road137, Arahama-Haranomachi Line in Japan. More details (Please click read) http //www48.atwiki.jp/2dogsdemosoft/pages/20.html Thank you so much for many help. We need your help and eyewitness in Sendai. If anyone had info on the missing Lee-chan (white female setter), whoever please tell me (Mika Iwamuro) via facebook or Email twodogs_tottorimiyagi_mii3328@yahoo.co.jp And if you have any questions on this page, please feel free to contact admin (Mika Iwamuro) at any time. 2dogs BBS http //www1.rocketbbs.com/110/NagisaK.html Please feel free to post your message. Editor ;s name Mika Iwamuro (Handle tottorimiyagi, mii, 2dogs) Facebook|Mika Iwamuro http //www.facebook.com/photo.php?fbid=420833198002550 set=a.371098812975989.90415.100002276214962 type=3 theater (Please share!) Youtube|mii169686 (Mika Iwamuro) http //www.youtube.com/user/mii169686 I m @tottorimiyagi on Twitter http //twtr.jp/user/tottorimiyagi (Please RT) リーちゃんを探すページ:http //www18.atwiki.jp/2dogs/pages/35.html (日本語ページ) If you access this page from your cell phone, then often 403 error occur. In that case, would you please access this page again after a short interval, and you can watch this page. アクセス集中時、携帯からウィキが403エラーで閲覧できなくなる場合がありますが、時間を置いてアクセスしていただけば、また見れるようになります。
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# Szenario16 Final 41316000 - 41316999 # Sequence -1 - -1 Incognito Giacomo Garibaldi is in the process ... ... of preparing a covert meeting of some very eminent persons. He wants to avoid attracting any attention at all costs! The meeting is not to take place in the Venetian harbor ... ... but rather on your island instead! You have signed a contract with Garibaldi promising your help. Quickly prepare your City for the arrival of your mysterious guests. Who could have suspected... ... that the mysterious guests ... ... are none other than the Emperor and the Sultan themselves! Now Garibaldi s secrecy … ... begins to make sense. And as he disappears into your Palace with the two rulers for negotiations ... ... you receive a most appreciative smile from the Venetian dignitary. # Assets -1 - -1 Balancing Venetian administrator Spice route Time until inspection Achievement TimeLeft # Storyquest -1 - -1 A secret mission Meet all of the demands set out in your contract with [QUEST_SENDER] to complete preparations for the secret meeting. [QUEST_SENDER] is being particularly secretive this time. He has entrusted only the most necessary information to you. In addition, he has had you sign a contract hundreds of pages long regulating all of the measures necessary for planning the secret meeting, and laying out the fines for any breaches. [CR] [CR] You will now have your hands full meeting all of the requirements for the 4 inspections. Time is of the essence - the guests are already on their way! [THIRDPARTY_SENDER_PLAYER] and his administrator await you on their ship so that they may start inspecting your Settlement for the upcoming secret meeting. In recognition of your efforts [THIRDPARTY_SENDER_PLAYER] informs you that the expected guests are none other than His Majesty the Emperor and His Eminence the Sultan. [THIRDPARTY_SENDER_PLAYER] advises you to complete your preparations on time, for otherwise he will be forced to detach his personal bodyguard to safeguard the guests and charge you for the expense. # HSQ_Bestechung -1 - -1 A contract is a contract! Outraged by your breach of contract, [THIRDPARTY_SENDER_PLAYER] demands a fine of [FLOWCONTROL_VARIABLE_VALUE_NUMBER InspectionFailurePenalty] Gold coins and gives you some time to raise the amount. [THIRDPARTY_SENDER_PLAYER] prompts you to pay the fine of [FLOWCONTROL_VARIABLE_VALUE_NUMBER InspectionFailurePenalty] Gold coins if you wish to avoid going to Debtor s prison. Now that you have paid your fine, [THIRDPARTY_SENDER_PLAYER] s ill humour slowly begins to improve. A furious [THIRDPARTY_SENDER_PLAYER] notes that you are not able to fulfill the contract and calls in his bodyguard. Organize [FLOWCONTROL_VARIABLE_VALUE_NUMBER InspectionFailurePenalty] Gold coins to pay [QUEST_SENDER] the fine for the breach of contract. [THIRDPARTY_SENDER_PLAYER] reminds you explicitly that he will have you thrown into Debtors prison should you not pay the fine in time. # MQ01_Inspection I -1 - -1 Contract, Part I - Security Preparations for the inspection have begun! But there is still much to do before [QUEST_SENDER] s secret meeting can take place.[CR]You must pass a total of 4 inspections. Always ensure that the Venetian administrator has everything he intends to inspect within his field of view. [CR] [CR] In the event that you fail to pass an inspection and are therfore unable to fulfill your contract, [QUEST_SENDER] reserves the right to demand a fine from you ... [THIRDPARTY_SENDER_PLAYER] informs you just what his administrator wishes to examine during the first inspection. [THIRDPARTY_SENDER_PLAYER] states that he is pleased with your efforts and grants you a time bonus of [FLOWCONTROL_VARIABLE_VALUE_NUMBER Inspection_2_TimeBonus] additional minutes for the next inspection. # MQ01_1 -1 - -1 Build city wall • Connect the two Watchtowers with a Wall.[CR] # MQ01_2 -1 - -1 Build gate • Build [QUEST_VALUE 1] Gatehouses in the Wall.[CR] # MQ01_3 -1 - -1 Build towers • Build [QUEST_VALUE 1] additional Watchtowers along the Wall. [FLOWCONTROL_VARIABLE_VALUE_NUMBER Watchtower_Display]/[QUEST_VALUE 1] Watchtowers built. # MQ01_4 -1 - -1 Build large statues • Build [QUEST_VALUE 1] large Statues near the coast. [FLOWCONTROL_VARIABLE_VALUE_NUMBER LargeStatues_Count]/[QUEST_VALUE 1] Statues built. # MQ02_Inspection II -1 - -1 Contract, Part II - The Occident [THIRDPARTY_SENDER_PLAYER] informs you just what his administrator wishes to examine during the next inspection. [THIRDPARTY_SENDER_PLAYER] states that he is pleased with your efforts and grants you a time bonus of [FLOWCONTROL_VARIABLE_VALUE_NUMBER Inspection_3_TimeBonus] additional minutes for the next inspection. # MQ02_1 -1 - -1 Build Church • Build [QUEST_VALUE 1] Church.[CR] # MQ02_3 -1 - -1 Build Bailiwick • Build [QUEST_VALUE 1] Bailiwick.[CR] # MQ02_4 -1 - -1 No Beggars in the Streets • Make sure that there are no beggars hanging around on the streets until after the inspection. [CR] # MQ03_Inspection III -1 - -1 Contract, Part III - The Orient [THIRDPARTY_SENDER_PLAYER] states that he is pleased with your efforts and grants you a time bonus of [FLOWCONTROL_VARIABLE_VALUE_NUMBER Inspection_4_TimeBonus] additional minutes for the last inspection. # MQ02_2 -1 - -1 Build Nomad Huts • Build [QUEST_VALUE 1] Nomad huts and keep them in impeccable shape until the inspection is over. [FLOWCONTROL_VARIABLE_VALUE_NUMBER NomadHuts_Count]/[QUEST_VALUE 1] Nomad huts built. # MQ03_3 -1 - -1 Build Mosque • Build [QUEST_VALUE 1] Mosque.[CR] # MQ03_4 -1 - -1 Ornamental Palmtrees • Plant [QUEST_VALUE 1] Palm trees.[CR][FLOWCONTROL_VARIABLE_VALUE_NUMBER DecoPalm_Count]/[QUEST_VALUE 1] Palm trees planted[CR][CR] # MQ04_Inspection IV -1 - -1 Contract, Part IV - Rooms [THIRDPARTY_SENDER_PLAYER] graciously announces that your Palace has been found suitable as a meeting place for the two dignitaries. # MQ04_1 -1 - -1 Manorial Palace Mainbuilding • Build [QUEST_VALUE 1] [GUIDNAME 40001002].[CR] # MQ04_2 -1 - -1 Manorial Palace Corner • Build [QUEST_VALUE 1] [GUIDNAME 40001015].[CR][FLOWCONTROL_VARIABLE_VALUE_NUMBER DogePalaceL_Count]/[QUEST_VALUE 1] Buildings completed[CR] # MQ04_3 -1 - -1 Manorial Palace Straight • Build [QUEST_VALUE 1] [GUIDNAME 40001014]. [FLOWCONTROL_VARIABLE_VALUE_NUMBER DogePalaceI_Count]/[QUEST_VALUE 1] Buildings completed[CR] # MQ04_4 -1 - -1 Manorial Palace Gate • Build [QUEST_VALUE 1] [GUIDNAME 40001017 ].[CR] # MQ04_5 -1 - -1 Reach Town Status • Attain "City" status (1190 Patricians) # MQ00_01 Start the first Inspection -1 - -1 Briefing Visit [QUEST_SENDER] s Ship in your Harbour to begin preparations for the secret meeting. [THIRDPARTY_SENDER_PLAYER] somewhat nervously asks if you are ready for the briefing on the first inspection. Unwilling to wait any longer, [THIRDPARTY_SENDER_PLAYER] announces that he will now start the briefing on the first inspection. # LoseCondition -1 - -1 The secret meeting between the two high-ranking guests set to take place in your City has failed because of you! [GUIDNAME 41400006] is terribly disappointed at your failure and has his guards take you away. Not only have you tarnished his reputation, but above all your own ... Verlustbedingung # Mood Text -1 - -1 [THIRDPARTY_SENDER_PLAYER] congratulates you on this partial success and hopes that your further preparations for the secret meeting go as well. In a confidential tone [THIRDPARTY_SENDER_PLAYER] informs you that his administrator is moving on to the next point in the inspection. [THIRDPARTY_SENDER_PLAYER] confidentially informs you that [GUIDNAME 41400052] will place even higher demands on you and your city, and recommends that you prepare yourself accordingly. With a significant glance [THIRDPARTY_SENDER_PLAYER] advises you to expand your City even further in order to be prepared for even bigger challenges.
https://w.atwiki.jp/ik-ben-wakei/pages/255.html
adaptief onderwijs ともいう。wikipedia の説明 Adaptief onderwijs (ook passend onderwijs of onderwijs op maat) is een onderwijsideaal van sommige onderwijskundigen om leerlingen minder frequent te laten doorstromen naar speciaal onderwijs door binnen een reguliere school mogelijkheden te creëren om op een eigen manier en tempo kennis op te doen. Adaptief komt van het woord adaptatie dat “passend” of “erbij passend” betekent. Inhoud [verbergen] 1 Doel en uitwerking van adaptief onderwijs 2 Stevens en Doornbos 3 Twee manieren van aanpak adaptief onderwijs 4 Effecten op verdere leven 5 Kritiek 6 Nederlandse wetgeving 7 Zie ook Doel en uitwerking van adaptief onderwijs [bewerken] Doel van adaptief onderwijs is onder meer De leerling te laten leren door informatie dusdanig aan te bieden dat het bij de leerling past met als visie dat de leerling beter leert als de leerstof op de leerling is afgestemd en op zo n manier wordt aangeboden dat het de interesse van de leerling heeft. Kennis en lessen minder statisch maken, maar door samenwerken, afwisseling en proefjes de leerling enthousiasmeren voor datgene wat geleerd moet worden. Het aanspreken, stimuleren en ontwikkelen van de eigen verantwoordelijkheid en zelfvertrouwen van de leerling. Heden ten dage is adaptief onderwijs in diverse niveaus uitgewerkt. Er zijn scholen die adaptief onderwijs als basisuitgangspunt hebben genomen en alles daaruit voort laten vloeien. Het Iederwijs is zo’n school, Dit onderwijs laat de leerling heel vrij in het op zoek gaan naar kennis en past alles aan de leerling aan. Deze zeer ver gaande vorm blijkt echter nauwelijks levensvatbaar te zijn. Daarnaast staat het traditionele vernieuwingsonderwijs zoals Montessorionderwijs, Daltononderwijs, Jenaplanschool, Freinetschool en de Vrije school en de na-oorlogse onderwijsconcepten Ontwikkelings- (O.G.O.) en Ervaringsgericht Onderwijs (E.G.O.) er om bekend hun onderwijs op een adaptieve manier vorm te geven. Ook op kleinere schaal wordt binnen het regulier onderwijs door scholen gezocht naar mogelijkheden om meer onderwijs op maat te kunnen verzorgen. Stevens en Doornbos [bewerken] De professoren Stevens en Doornbos werkten nauw samen in het onderzoek binnen adaptief onderwijs. Professor en orthopedagoog Luc Stevens aan de Universiteit Utrecht liet zich in 1987 met regelmaat kritisch uit over de vormgeving en het beleid van het speciaal onderwijs. Het Ministerie van Onderwijs en Wetenschappen en de Landelijke vakorganisaties gaven daarom hem en professor Doornbos van de Universiteit van Amsterdam de opdracht om onderzoek te doen naar de groei en mogelijkheden binnen het speciaal onderwijs. Luc Stevens staat sinds 1994 tot vandaag de dag zeer bekend om zijn bijdragen en onderzoek omtrent het adaptief onderwijs. Bepaalde ideeën heeft hij ontleend aan werken van psycholoog Deci. Professor Doornbos (Universiteit van Amsterdam) bracht in 1990 in kaart welke mogelijkheden er zijn voor adaptief onderwijs en welke veranderingen nodig waren om adaptief onderwijs te kunnen presenteren aan de rest van de wereld. In 1993 wordt het iets anders geformuleerd in een beleidsanalyse Weer Samen naar School genaamd. Adaptief onderwijs wordt daarbij omschreven als "(...) Om toegesneden onderwijs te geven aan leerlingen die specifieke onderwijskundige behoeften met zich meebrengen." Twee manieren van aanpak adaptief onderwijs [bewerken] Er zijn twee manieren te onderscheiden, te weten 1.De zogenaamde ad-hocaanpak, waarbij de mogelijkheden van adaptief onderwijs voor kortere periodes wordt bekeken. Er wordt daarbij gekeken naar wat de leerling zelf aangeeft, er wordt ingespeeld op de behoeften van de leerling die op dat moment het meest aanwezig zijn. 2.En de structurele aanpak, waarbij er voor langere tijd een onderwijsplanning wordt gemaakt. Het verschil met de ad-hocaanpak is dat de structurele methode niet slechts incidenteel is maar echt voor langere tijd overzicht biedt van de behoeften van de leerling. Effecten op verdere leven [bewerken] Er zijn te weinig studies die duiden wat de effecten op langere termijn zijn als een kind in een adaptieve leeromgeving is opgegroeid. Er komen namelijk signalen dat het adaptieve karakter gehandhaafd moet blijven om hetzelfde niveau/type werkresultaten en leef/werk-houding te houden. We onderscheiden hierin twee soorten adaptieve voorwaarden, waarvan de tweede dus onvoorwaardelijk voor "de rest" van het leven aan moeten blijven om gedrag/inzet/kennis/vaardigheden te consolideren type-1 Soorten adaptaties die gaande het inleer-proces verminderen omdat de vaardigheid de kans krijgt een tweede natuur te worden. Hiertoe lijken enkele neuro-eisen als randvoorwaarden nodig Het kind moet de leersituatie herkennen, dan wel de trigger herkennen om een vaardigheid te tonen; Het kind moet de resultaten in kunnen schatten op effect en nut/kwaliteit. type-2 Soorten adaptaties die blijvend nodig zijn Het kind ontbeert de kwaliteiten van reflectie en inschatten, en kan zo niet goed zelf omgaan met het oproepen en analyseren van gevraagde vaardigheden. Dit soort adaptaties moeten overgedragen worden naar volgende scholen en uiteindelijk naar zowel komende werkomgevingen als privé-omgevingen. Kritiek [bewerken] Omdat het hier een ideaal betreft, is er geen wetenschappelijk onderzoek beschikbaar waaruit blijkt dat deze onderwijsfilosofie goede leerresultaten oplevert. Hierdoor is er ook stevige kritiek op deze onderwijsvernieuwing door deskundigen die stellen dat grootschalige onderwijsvernieuwingen evidence-based dienen te zijn. Nederlandse wetgeving [bewerken] Het wetsvoorstel Wijziging van enkele onderwijswetten in verband met een herziening van de organisatie en financiering van de ondersteuning van leerlingen in het basisonderwijs, speciaal en voortgezet speciaal onderwijs, voortgezet onderwijs en beroepsonderwijs is door de Tweede Kamer aanvaard en is aanhangig in de Eerste Kamer. Volgens het Stabiliteitsprogramma Nederland 2012 van april 2012 zullen bezuinigingen op het bijzonder om passend onderwijs voor een bedrag van 100 miljoen per jaar echter niet doorgaan. Zie ook [bewerken] Inclusief onderwijs Categorie Onderwijsvorm
https://w.atwiki.jp/riftinfo/pages/266.html
ZONES FREEMARCH ・ I Heard a Storm was Coming The Abyssal Marker can now be used by all members of a party. ・ Kelari Refuge Meeps, Kosmo... stop being spammers. Most of the shard would have ignored you by now if they could. GLOAMWOOD ・ March of the Guardians, other quests Escorting Guardian soldiers through Silkweb Pass should be a bit less frustrating now. ・ Moon Blossoms are blossoming once again. Go pick some flowers! IRON PINE PEAK ・ Neutral NPC hubs in Iron Pine Peak now all have Healers available. ・ Level 50 Deadwater Frostkeepers no longer hang out around Dayblind Hollows when they aren t actively engaged for the quest that spawns them. ・ Breeder Branek the Yarnosaur breeder in front of the Chancel of Labors, is no longer an all-powerful defender of the Icewatch. Now a normal NPC instead of a raid NPC. ・ Epov Itol no longer drops the unused item, Ballad of the Dragonians. ・ The Coming Storm Made some adjustments to help with the quest event getting stuck and not resetting. ・ Player pets should no longer be able to walk through walls in the Cloudbourne Caverns. MOONSHADE HIGHLANDS ・ The Void s Deluge Fixed an issue that occasionally prevented demons from appearing when summoned. SANCTUM ・ Tavril Plaza has a new epic civic centerpiece in it! ・ Life in the Land of Death Marshal Kevdorras has received a stern talking to and has agreed to spawn his Abandoned Holy Symbol more consistently. ・ Defiants no longer receive mixed messages from the spirits visible with Quantum Sight in Sanctum. SCARLET GORGE ・ The Guardians have established a new wardstone at Stonecrest! ・ Lurker in the Dark Massive Fang no longer drops for players already on the quest, or who have already completed it. SCARWOOD REACH ・ Valuable Essence Characters attacking from range will no longer be occasionally deprived of quest progress. ・ Hunters in Perspice and Kain s Command no longer report dead hunt targets as currently available. ・ The fight master in Perspice is no longer stingy about letting contestants fight three matches a day. ・ The Guardian Wardstone quest, Owner of a Lonely Cart, can now be completed! ・ Firebrand, Pass It On Quests should now give proper credit. ・ Heed the Call Guardian attackers should no longer heed the call endlessly and spawn forever. ・ Stormborn Quest should now work much better while in a party. ・ Taking the Reigns Corrected some edge cases that could cause some frustration while trying to complete this quest. ・ Shrines of Life Reduced the potential for frustrating delays waiting for shrine spawns. ・ The family of coyotes living on the Spice Road in front of the Perspice Inn has been relocated to a more remote location. No coyotes were harmed in the move. ・ It has come to the attention of Telaran animal rights activists that polluted bunnies in the area of Keenblade Mill were possibly being unfairly exterminated. Heartless Critter Killers are now given the condemnation they deserve! SHIMMERSAND ・ Rifts in the Dunes of Akala, zone events, and event colossi now have a chance to award zone-specific wardrobe items. ・ Zone events should no longer cause Rift icons in the Dunes of Akala to disappear from the main map. ・ Fish and other creatures have lost their taste for chewing on poor, drowned Darf. ・ Permanent Slumber Fixed an issue that would occasionally prevent this quest from resetting. ・ Secrets of the Sands Improved availability of discarded waste for this quest. ・ Crones of Crucia Quest now only requires 5 Priestesses rather than 6. Priestess population increased. ・ The interior of buildings in Fortune s Shore now grant rest experience. STILLMOOR ・ A Darkwood Satyr that was hiding in the terrain has lost its hiding place. TERMINUS ・ Fixed a rare case where the Time Machine event could become stuck and not progress. DUNGEONS, SLIVERS, AND RAIDS ・ Dungeon portals now show additional visual effects when Expert difficulty is selected. ・ Gilded Prophecy, Greenscale s Blight, and River of Souls no longer drop Plaques of Achievement or Glyphed items. These areas now drop Marks of the Ascended, used to purchase the merchant-bought Raid gear from this content. Existing Glyphed items can be consumed to convert them into the equivalent amount of Marks required to purchase that item type. ABYSSAL PRECIPICE ・ Expert Kaler Andrenos Kaler will no longer cycle through phases faster than his abilities, which caused him to cast things out of order and unexpectedly. DARKENING DEEPS ・ Fireballs and ground fire cast by Wanton Wildmages can no longer be spell reflected. GILDED PROPHECY [Sliver] ・ Modified difficulty of several bosses in Gilded Prophecy to make them slightly more forgiving. ・ These changes primarily consist of hit point rebalancing, a slight damage output reduction, and modifying ability cooldowns, cast times, or durations. ・ No mechanics have been removed. ・ We expect this to be an appropriate challenge for people who have not yet completed 20-person raids; feedback is welcomed! ・ Thalguur now has a few new items! GREENSCALE S BLIGHT [Raid] ・ Greenscale s Noxious Fumes damage can now be properly mitigated by Void Knight abilities. ・ Fixed a bug where Invigorating Wisps could fail to despawn after Oracle Aleria s death or reset. KING S BREACH ・ Soulflayer Mondrach s Crimson Pyre will now target characters in melee range if there are no characters at range. REALM OF THE FAE ・ Removed a stealther mob from the Spring area that was missed in an earlier general population reduction. ・ Expert Grand Apiarist Orban Quick resets of this fight can no longer result in the hedges becoming stuck. RIVER OF SOULS [Raid] ・ Herald Gaurath s breath attacks will now be properly mitigated by Void Knight abilities. RUNIC DESCENT ・ Expert Eliam the Corrupted Fixed an issue with Eliam finishing a channeled ability in progress after the last wisp made contact with him. ・ Atrophinius Corrected the loot table for this boss. ・ Added voiceover for Alsbeth in Expert Runic Descent. ・ Added new voiceover and death dialogue for Atrophinius. PVP/WARFRONTS ・ The Order of the Eye and The Unseen are now recruiting! New daily quests have been added to the Catari Command Center and Thedeor s Circle. ・ Interacting with objects in Warfronts (the Fang of Regulos, Sourcestone, Flags from the Codex) will now be interrupted when a hostile action is taken against a player under the effects of an Absorption shield, Damage Immunity, guarunteed Avoidance, or is under immunity to an effect due to diminishing returns. Hostile actions include damaging abilities, auto-attacks, stuns, interrupts, fears, mesmerize, and knockbacks. For Damage over Time effects, only the first tick will trigger an interruption on an object interaction. ・ Tweaked Warfront queues to better match up premades with each other, and smaller groups or solo players with other similarly queued players. ・ Warfront daily quests are now synchronized for Guardians and Defiants. ・ Channeled abilities used in PvP against player targets will now break if the target moves out of the channeling caster s range, or line-of-sight. ・ If you are Soul Walking and enter a PvP auto-flagging area, you will not be flagged while a ghost - but when you come out of Soul Walk and are still inside the PvP area, you will be flagged on revive. ・ Pyromancers The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. ・ Fixed a bug causing players to have 1 health and mana when exiting a Warfront while dead. ・ Rank 6 weapon DPS has been upgraded to match that of epic-quality tier 1 Raid drops. ・ Whitefall Steppes Whirl of Speed no longer stacks with high-speed run buffs. ・ Black Garden Increased sensitivity for resetting the Fang of Regulos when a team attempts to bring it into their own starting area. ・ The countdown at the end of a Warfront match now reads Exit in (time) to reduce confusion. CRAFTING ・ Weaponstones and Witchstones have new effects - they now add a fixed amount of damage to your spell or melee critical hits. ・ Foraged plants receive an overhaul plant distribution has been adjusted in all zones, including addition of new spawn locations. Plants that are frequently used have their spawn rates greatly increased. This should also address issues with plants spawning in level-inappropriate areas. ・ Foraging on plants now has a chance to provide 4 drops instead of 3. ・ Updated a number of Apothecary recipes to use different plants. Krakenweed now gets used, and some plants have been scaled back in use while others have been increased to balance out consumption. Recipes that used plants of an incorrect rank have also been corrected. ・ Reduced the minimum Foraging skill requirements for the following plants - Creeperbrush 30 [previously 35] - Krakenweed 60 [previously 70] - Tattertwist 140 [previously 145] - Drakefoot 180 [previously 185] - Bloodshade 200 [previously 220] ・ Increased the drop rate of bone and tooth drops from Butchering slightly, as well as the maximum number of bones that can be received per target butchered. ・ Apothecaries can now learn a recipe from Master Apothecary Trainers called Catalytic Essence , which converts 1 Minor Catalyst into 3 Catalytic Essences. Apothecary recipes that previously used Minor Catalyst now use Catalytic Essences instead. ・ High-level Apothecary recipes have had their costs re-evaluated - Bottles of Critical Strikes/Bottles of Spellstrikes recipes now craft a quantity of 3. - All Vial recipes now produce a quantity of 4. - Heroic Healing Philter recipes produce a quantity of 3. - Panacea recipe crafts a quantity of 3. - Elixir of Impunity recipe produces a quantity of 2. ・ Luminous Vengeful Rune and Luminous Unrelenting Rune have their levels adjusted in accordance with other Luminous runes. The stats on these runes are unaffected. ・ Updated Master Artificer Supply Bags so they can now also drop Fanged Mandibles. ・ Outfitter cloth quest starter items now only drop for Outfitters. ・ Carmintium Pauldrons recipe now requires Spellspun Silk cloth rather than Bolt of Spellspun Silk. ・ A Peerless Leather Quest now requires Soulbind Leather and Steeled Leather. ・ Fixed an issue where Blazing Dexterity/Intelligence/Strength/Wisdom Runes and Runeshards had their names swapped. The two-handed version of these runes are now referred to as Runes and the one-handed versions are now properly named Runeshards . ・ Items previously named Fortification Serum are now named Defense Serum. This is to prevent confusion with the stacking group fortification serum which applies to several items. ・ The quest Workorder Diamond Icon now properly appears in the Sanctum category for Guardians. ・ Fixed an inpenetrable typo in some augmented item names. ・ Sanctum weekly crafting quests now show up under the proper quest log category. ・ Fixed salvaging of cloth armor giving incorrect results. ・ Diluted Siltreaver Venom can no longer be Runebroken. ・ Artificer supply bags should now give the correct bone loot. ・ Noble Rifle can now be Runebroken or Salvaged. ITEMS ・ Tablet consumables from Water Rifts now all provide 5 Energy/Power per 5 seconds, down from 20 at the high end. This also applies correctly to Rogues and not just Warriors. Their other properties remain unchanged. ・ Baleful Rune now deals 85 damage instantly, rather than 70 damage over 4 seconds. ・ The Guardian Distinguished Service Medal cannot be used inside instances, and now gives a useful error message if you attempt to do so. ・ Gloamsilk Poison now actually has an effect. ・ Ritualist s Band now has Wisdom instead of Strength. ・ Foe of the Aelfwar (wand) now has Wisdom instead of Strength. ・ Adriana s Tumbling Deflector tooltip has been corrected. ・ Source Chain Coif now has Spell Critical Hit instead of Melee Critical Hit. ・ Arachnid Longsword renamed to Arachnid Long Knife as it is, in fact, a dagger - and not terribly long. ・ Bonecrusher Sabatons have been upgraded along with other raid Rift-dropped items, however their Toughness has been reduced to 38 from 50. ・ Tactical Soulstone (Greater Essence) Increased the additional damage bonus to Backstab from 18 to 73. ・ Predatory Soulstone (Greater Essence) Increased the duration of the Attack Power buff from 15 seconds to 25. ・ Sanguine Soulstone (Greater Essence) Increased the damage bonus amount from 42 to 64. ・ Disruptive Soulstone (Greater Essence) Increased the Attack Power bonus from 33 to 42. ・ Sturdy Soulstone (Greater Essence) Increased the Armor bonus from 297 to 357. ・ Furious Soulstone (Greater Essence) Increased the damage bonus amount from 15 to 31. ・ Abyssal Soulstone (Greater Essence) Increased the Armor bonus from 30 to 36. ・ Amplified Soulstone (Greater Essence) Increased the damage bonus from 25 to 31. ・ Sheltering Soulstone (Greater Essence) Increased the shield amount from 300 to 323. ・ Flametouched Soulstone (Greater Essence) Increased the Spell Power bonus to 31. ・ Gravetouched Soulstone (Greater Essence) Increased the Spell and Attack Power bonus to the Necromancer s pet to 32. ・ Elemental Soulstone (Greater Essence) Increased the Spell Power bonus to 93. ・ Characters affected by another player s Philter of Power now properly receive the Bitter Aftertaste immunity to similar effects, which was not applying if they were not the person to use the Philter item. ・ You can no longer waste dyes trying to color Ring items. ・ Deathwarder s Kris and Deranged Pyromancer s Kris have their strength stat replaced with something more useful to casters. ・ Chausses of Relentless Life now have proper class restrictions. ・ Warrior Sap (Lesser Essence) Changed Spell Critical Hit to Physical Critical Hit on this essence. ・ Necrotic Semblance had an issue where if the illusion effect was removed, your character would lose the ability to proc until you re-equipped the item. Fixed! ・ Verdant Archbow tooltip now properly displays its damage values. ・ Unseen Insignia will no longer go on cooldown until its teleport triggers, to prevent the cooldown being wasted if the teleport cast is interrupted. ・ Sword of Reverent Fear now has Endurance instead of Strength. ・ Celestial Flameshard s effect now uses your Block stat. ・ The following caster items no longer have wasted Strength stats on them Darkeve Chain, Deepthought Amulet, Koglok s Pointer, Whitefall Knife, Runebound Shield, Dawnswrath Chain. ・ Bonegrinder of the Necrotic Ooze is now properly an Axe, and should be wielded like one. ・ The Sacred Heirloom of Eth is now Epic in rarity. ・ Fixed equipped planar essences not adding up to the correct total amount displayed on the Focus for certain stats. ・ Buffs obtained from several Mighty and Heroic Vials, Resistance Vials, and Accuracy Vials can no longer be purged. ACHIEVEMENTS ・ New display for linked achievements that shows the requirements and current progress toward that achievement when clicked! ・ Achievement chains now show previous achievements you ve completed when you expand the achievement details. When you expand a previous achievement in the chain, it will update to show just that achievement s point amount and not the total of all completed achievements for that chain. ・ Updated Achievement descriptions for Open Season, Might Makes Right, and Faith Denied to more clearly reflect that kills are required in each zone listed. ・ Deep Roots Credit for exploring the Drake and Broodmother caves should no longer be swapped. ・ The Stonefield rare mob achievement, Stonefield Defender, has been renamed to Fields of Shattered Foes . ・ Mirror Mirror Players should now be able to obtain this achievement when grouped for the required quests. ・ Dungeon Butcher Now correctly requires the Rapid Assault Realm of the Fae achievement for completion. ・ Critical Critter (Greenscale s Blight) Hedge Stalker requirement increased to 4. ・ A new title is available for those who have already completed, or eventually complete, the Ultimate Dungeon Hero achievement. ・ Titles have been added as rewards for 20-player raid meta achievements. Completing the Greenscale s Blight set grants the title Fae Master/Fae Mistress . Completing the River of Souls set grants Death Master/Death Mistress . MACROS/COMMANDS ・ Added a new type of log that records each time an NPC dies, you interact with an NPC, or you loot an item. Provides relevant database keys and location - intended for use by external sites to put together map data and loot tables. ・ /discoverylog toggles the new log type on and off and persists through logouts. Creates a file named discovery.log that is appended to for each play session. ・ You can now ignore all duel requests via a toggle on the Combat settings window. ・ Mounts no longer think they re a piece of equipment when using /saveequip and /loadequip macros. You will need to use /saveequip again to overwrite any old sets that included a mount in it. ・ Added a display option to always show raid member overhead names. ・ The and / keys can now be re-bound, if desired. ・ Improved handling of keys bound to multiple commands with and without modifiers (like m and SHIFT+m both being bound). ART AND AUDIO ・ New alert sound when your LFG queue pops! ・ Added an audio cue for your pet dying in combat. ・ New Raid Warning sound added. ・ Added a notification sound for when the Accept Resurrect confirmation window pops up. ・ A unique sound now plays when you loot an item that offers a quest. ・ Transferring items into your bank via right-click now plays a sound. ・ Fixed armor colors displaying oddly when inspecting a character. ・ Other players and NPCs entering stealth can be heard more easily; detecting a stealthed player or NPC nearby now plays a single sound and is more noticeable. ・ The sound for /chicken now plays only one time at the beginning of the animation. ・ Added some variation to combat hit/injury noises so combat sounds have more variety. ・ Iron Pine Peaks volume level tweaks, new ambience and music in ice caverns including surround sound support. ・ Music should be more prominent in Shimmersand, Scarlet Gorge, and in the Gilded Prophecy Sliver. ・ NPC creatures in the process of spawning should properly show their spawn-in animations! ・ Buffed up Plate armor - now with more shiny! RIFTCONNECT ・ Rift can now receive tweets as well as sending them out if you are signed in to Twitter through RIFTconnect - check the Chat Window settings to disable or change which tab tweets appear on. ・ Logging out now cancels YouTube encoding and uploading. ・ Added keep me logged in checkboxes for social networks. UI/SETTINGS ・ Destroyed wardstones during zone events will no longer display on the main map when fully zoomed out (other zone icons do not display at this zoom level, either). ・ Scrolling Combat Text will now always appear on-screen even when fighting partially or fully off-screen enemies. ・ The Auction House results list can now be sorted by Buyout Price. Click the arrow button next to the Current Bid header to toggle the sort types. This setting will persist between logins. ・ The Auction House now persists the following between logins starting and buyout prices for the last 100 items put up for auction, duration chosen when creating an auction, the starting price equals buyout option, and the sorting column and order for Browse, Auction, and Bids tabs. ・ Added a Useable Only checkbox to the Auction House search to limit results to items you can actually use. ・ The casting bar for spells that cannot be interrupted now has a new appearance and turns orange! ・ UI animations for items dropping into your bags no longer queue up and will play immediately instead. ・ Fixed an issue with portrait lighting sometimes appearing too dark. ・ Added available keybindings for clearing your primary target, and clearing all targets. ・ Added a new keybinding that allows you to cycle up/down through main ability bars. Shift + Up arrow to go up a page, Shift + Down arrow to go down a page for your main hotbar. ・ Quest stickies now update correctly if you have items required for a quest and destroy or sell them prior to turn-in, and reflect the no-longer-complete quest status. ・ Fixed the Warfront, Guild, and World Event buttons showing as available when they shouldn t be in the menu icons after resetting the UI. ・ Very long names on target portraits are now truncated. ・ Fixed some bugs with the Rift loot window display and looting when multiple items of the same type were waiting to be looted. ・ Purchase confirmation windows now go away if you close the merchant window or purchase a different item instead. ・ Fixed a bug causing the buff bar on your target portrait to shift downward at inappropriate times. ・ Updated the Plaque of Achievement icon so it s easier to see stack counts on them. ・ We now have abbreviations for very large hit points displayed when showing percentages on the health bar. ・ Updated the error text on the Planar Lure ability to indicate the Major or Minor tear requirement so it s more clear when trying to use it on a Raid Tear. ・ Non-Ancient Wardstones should no longer display Ancient Wardstone details. ・ Fixed a bug where the Ancient Wardstone indicator would overlap tracked quest text. ・ Sending cash through the mail now only accepts up to two digits for values of gold and silver. ・ You can now more precisely move UI elements in Edit Layout mode using the arrow keys on your keyboard. ・ Chat window positions will no longer change when selecting Default in Edit Layout mode. ・ Fixed a bug causing right-clicking of items on the character sheet to not unequip them if the character stat panel was visible. ・ The LFG interface should no longer flicker when things update. ・ There is now an option in the Interface settings to turn off the glow on selected targets or on mouseover of players/NPCs in the game, or to disable it altogether. CLIENT ・ If a player s email address or password is changed while they are logged in to the game, they will be kicked automatically and will have to log in to continue playing. ・ Fixed a UI issue where deleting a character and immediately attempting to change shards would grey out the shard selection button. ・ Improved streaming for fewer framerate hitches when running through the world.
https://w.atwiki.jp/warband/pages/208.html
qstr_Next_Page|他の軍旗を見る qstr_Game_Rules ^|ゲームのルール ^ qstr_0|0 qstr_Show_game_rules|ゲームのルールを表示 qstr_Create_your_own_kind|Create your own kindom troops! qstr_Use_the_Existed_kind|Use the Existed kindoms' troops! qstr_Continue...|次へ qstr_Candidate_#1 _{s1}|候補 #1 {s1} qstr_Candidate_#2 _{s1}|候補 #2 {s1} qstr_{s3}_of_{s4}_wishes_|{s4}の{s3}は家臣団を呼び寄せ、^新しい元帥を選出する協議を行うよう要請した。^候補者は{s1}と{s2}のようだ。 qstr_Who_do_you_wish_to_s|誰を支持する? qstr_{s1}_gives_his_suppo|{s1} は {s2} を支持。 qstr_Number_of_Supporters|投票数:{reg0} qstr_{s2}_has_heard_his_v|{s2}は家臣団の協議の結果を聞き、^{s3}元帥として {s1}を任命する。 qstr_Action|アクション qstr_Mount|騎乗 qstr_Attack_Type|攻撃タイプ qstr_Stand_Ground|拠点防衛 qstr_Charge|突撃 qstr_Follow_Me|追従 qstr_Hold_This_Position|待機 qstr_Spread_Out|散開 qstr_Stand_Closer|密集 qstr_Fall_Back|後退 qstr_Advance|前進 qstr_Dismount|下馬 qstr_Fire_At_Will|自由に攻撃せよ qstr_Hold_Your_Fire|射撃待て qstr_Use_Blunt_Weapons|鈍器を使え qstr_Use_Any_Weapon|全ての武器を使え qstr_Ready|兵力 qstr_Wounded|負傷 qstr_Dead|死亡 qstr_Number_of_men_knocke|気絶した兵数 {reg1} qstr_Number_of_men_left _|死亡した兵数 {reg1} qstr_Opponents_Beaten _{r|倒した敵兵 {reg1} qstr_Opponents_Remaining |残りの敵兵 {reg1} qstr_Remain_in_retirement|復員させた兵数 {reg1} qstr_Go_back_to_the_adven|冒険に戻る qstr_You_have_retired_at_|あなたは{reg5}日の冒険の末、^レベル{reg4}で引退を決意しました。 qstr_Effect_on_Score|あなたの功績 qstr_Settlements_owned_by|所有する領地 {reg0} qstr_Friendly_Settlements|友好的な領地 {reg0} qstr_Hostile_Settlements |敵対的な領地 {reg0} qstr_Friendly_Lords _{reg|友好的な領主 {reg0} qstr_Enemy_Lords _{reg0}|敵対する領主 {reg0} qstr_Victories _{reg0}|勝利回数 {reg0} qstr_Defeats _{reg0}|敗北回数 {reg0} qstr_Quests_Completed _{r|成功したクエスト {reg0} qstr_Companions_Found _{r|発見した仲間 {reg0} qstr_Companions_Lost/Depa|去った仲間 {reg0} qstr_Wealth _{reg0}_denar|財産 {reg0}デナル qstr_Inventory _{reg0}_de|インベントリ {reg0}デナル qstr_Renown _{reg0}|名声 {reg0} qstr_Experience _{reg0}|経験値 {reg0} qstr_Days_Passed _{reg0}|経過日数 {reg0} qstr_Difficulty _{reg0}%|難易度 {reg0}% qstr_TOTAL_SCORE _{reg0}|総合得点 {reg0} qstr_None|なし qstr_BANK_OF_^WORLD|BANK OF ^WORLD qstr_Deposit|Deposit qstr_Loan|Loan qstr_Give_Deposit|Give Deposit qstr_Get_Deposit|Get Deposit qstr_Return_Loan|Return Loan qstr_Get_Loan|Get Loan qstr_Yes|Yes qstr_you_don_t_have_enoug|you don't have enough money qstr_you_don_t_have_enough|you don't have enough deposit qstr_you_pay_too_much_deb|you pay too much debt qstr_you_don_t_have_enough_|you don't have enough money qstr_you_can_t_take_so_mu|you can't take so much loan once qstr_Your_can_t_loan_any_|Your can't loan any money unless you pay the debt qstr_Done|Done qstr_Name _{s1}^Level _{r|Name {s1}^Level {reg1} qstr_{s1}^HP _{reg0}|{s1}^HP {reg0} qstr_{s1}|{s1} qstr_Attributes |Attributes qstr_{s3}^STR _{reg1}^INT|{s3}^STR {reg1}^INT {reg2}^^Skills qstr_{s3}^Power_Strike _{|{s3}^Power Strike {reg1}^Power Draw {reg2}^Power Throw {reg3}^Horse Archery {reg4}^^Weapon Proficiencies qstr_{s3}^1_Hand_Wpns _{r|{s3}^1 Hand Wpns {reg1}^2 Hand Wpns {reg2}^Polearms {reg3} qstr_{s3}|{s3} qstr_{s4}^AGI _{reg1}^CHA|{s4}^AGI {reg1}^CHA {reg2}^^ qstr_{s4}^Ironflesh _{reg|{s4}^Ironflesh {reg1}^Athletics {reg2}^Shield {reg3}^Riding {reg4}^^ qstr_{s4}^Archery _{reg1}|{s4}^Archery {reg1}^Crossbows {reg2}^Throwing {reg3} qstr_{s4}|{s4} qstr_Equipments _|Equipments qstr__{s7}__s_troop^_Desi| {s7} 's troop^ Design your own kingdom troop qstr_Attributes|Attributes qstr_Skills|Skills qstr_Proficiencies|Proficiencies qstr_Attribute_points_{re|Attribute points {reg40} qstr_Skill_points_{reg41}|Skill points {reg41} qstr_Weapon_points_{reg42|Weapon points {reg42} qstr_Save|Save qstr_Reset|Reset qstr_Current {s1}|Current {s1} qstr_{s2}^Base_Attribute |{s2}^Base Attribute CHA qstr_{s2}^Base_Attribute I|{s2}^Base Attribute INT qstr_{s2}^Base_Attribute A|{s2}^Base Attribute AGI qstr_{s2}^Base_Attribute S|{s2}^Base Attribute STR qstr_Next|Next qstr_Price_{reg42}^Weight|Price {reg42}^Weight {reg43} qstr_{reg5}_to_{reg6}|{reg5} to {reg6} qstr_Back|Back qstr_You_can_t_equip_this|You can't equip this item. Wrong Place or too heavy!! qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_What_will_your_party|What will your party be known as? qstr_By_the_name_entered_|By the name entered above. qstr_Simply_by_my_name _{|Simply by my name {s5}. qstr_How_will_your_male_v|How will your male vassals be known? qstr_How_will_your_female|How will your female vassals be known? qstr_Use_the_Titles_Enter|Use the Titles Entered Above. qstr_Use_Default_Titles__|Use Default Titles (Lord/Lady). qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_N/A|N/A qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} denars. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Army_size _{reg26}|Army size {reg26} qstr_Commander_s_Army|Commander's Army qstr_Plan_Deployment|Plan Deployment qstr_You_will_have_{reg1}|You will have {reg1} troops available at the battle's start qstr_Troop|Troop qstr_#_at_start__/_#_in_p|# at start / # in party qstr_/_{reg0}|/ {reg0} qstr_{reg0}|{reg0} qstr_of_{reg0}_troops|of {reg0} troops qstr_Ready_Troops|Ready Troops qstr_Reassess|Reassess qstr_Scrap_All|Scrap All qstr_Too_many_troops^Chec|Too many troops^Check number available qstr_Initial|Initial qstr_Movement_1|Movement 1 qstr_Movement_2|Movement 2 qstr_Formation|Formation qstr_Attack|Attack qstr_Weapon_Type|Weapon Type qstr_Shield|Shield qstr_Skirmish|Skirmish qstr_Hold_Position|Hold Position qstr_Back_10|Back 10 qstr_Forward_10|Forward 10 qstr_Repeat_x|Repeat x qstr_Square|Square qstr_Wedge|Wedge qstr_Shieldwall|Shieldwall qstr_Ranks|Ranks qstr_Ranged|Ranged qstr_Polearms|Polearms qstr_Two_Handed|Two Handed qstr_One_Handed|One Handed qstr_No_Shields|No Shields qstr_Use_Shields|Use Shields qstr_Avoid_Melee|Avoid Melee qstr_Turn_to_weapon_order|Turn to weapon orders... qstr_Prepare_Orders|Prepare Orders qstr_Dispatch_Orders|Dispatch Orders qstr_...Turn_to_positioni|...Turn to positioning orders qstr_Record_Battle_Size_a|Record Battle Size as set in Options qstr_Record_Battle_Size_as|Record Battle Size as set in Options qstr_The__Weapon_Use_Fixe|The 'Weapon Use Fixes' change NPC decision-^making with the following weapon types.^^Un-tick the boxes if you dislike the behavior. qstr_Use_NPC_Lancer_Fix |NPCのランスFixを使用する qstr_Use_NPC_Horse_Archer|NPCの弓騎兵Fixを使用する qstr_Use_NPC_Spear/Polear|NPCの槍/長柄Fixを使用する qstr_Use_Pike/Horse_Damag|パイク/騎馬のダメージ調整を使用する qstr_Reassign_De_horsed_C|下馬騎兵の再割り当て先 qstr_Reassign_No_Ammo_Arc|弾切れした弓兵の再割り当て先 qstr_Enable_Battle_Contin|気絶後の戦闘継続を使用する qstr_Batt._Cont._Charge_a|気絶後の命令 qstr_Formations_Battle_AI|隊形および戦闘AI qstr_Enable_AI_to_use_Spe|AIに特殊命令を使用させる qstr_Enable_Bodyguards_in|町や村でのボディーガードを使用する qstr_Enable_ranged_penalt|天候による投射兵器のペナルティを使用する qstr_Disable_Companions__|コンパニオンが不満を述べなくなる qstr_Enable_the_cheat_men|チートメニューの有効化 qstr_Charge_All|全員突撃 qstr_Formations_AI|隊形AI qstr_Native_AI_w/Formatio|NativeのAI /隊形使用 qstr_PBOD_Mod^Options|PBOD Mod^Options qstr_Mouse_over_options_f|マウスオーバーで各項目の詳細が見れます。 qstr_Restore_Defaults|初期状態に戻す qstr_Key_Settings|PBOD用のキー設定 qstr_Weapon_Use_Fix_for_L|NPCのランスFixを使用すると、 騎兵は囲まれない限り、 槍を用いるようになります。 qstr_Weapon_Use_Fix_for_H|NPCの弓騎兵Fixを使用すると、 弓騎兵は矢が尽きるまで 弓を用いるようになります。 qstr_Weapon_Use_Fix_for_S|NPCの槍/長柄Fixを使用すると、 歩兵は囲まれない限り、 槍や長柄を用いるようになります。 qstr_Damage_tweaks_will_g|パイク/騎馬のダメージ調整を使用すると、 長柄は騎兵に、 騎兵の突撃は歩兵へ、 それぞれダメージ補正がかかるようになります。 貧弱なAIによる長柄と突撃の 運用の不備を補うものです。 qstr_Mounted_bots_once_th|馬が死んだ騎兵が、 選択した部隊に 割り当てされるようになります。 稼働中は、 AIのボットは歩兵に再設定されます。 qstr_Foot_archer_bots_onc|弾切れした弓兵が、 選択した部隊に 割り当てされるようになります。 稼働中は、 AIのボットは歩兵に再設定されます。 qstr_Battle_Continuation_|プレイヤーが気絶した後も、 部隊が戦い続けるようになります。 qstr_If_Battle_Continuati|戦闘継続が稼働中に、 気絶後の部隊の行動を選択できます "使用しない"を選ぶと、 気絶前の命令をそのまま続けます。 ;"全員突撃"を選ぶと、 全兵士が突撃します。 ;"隊形AI"を選ぶと、 AIが貴方の指揮を 引き継ぎます (隊形AIを適用時に限る)。 qstr_Select_your_prefered|隊形および戦闘AIの選択 "使用しない"を選ぶと、 NativeのAIのままになります。; "隊形AI"を選択すると、 AIは独自のものになり、 隊形を活用します。 ; "NativeのAI /隊形使用"を選ぶと、 AIはNativeのままで 標準的な隊形を用います。 qstr_Enabling_AI_Special_|AIが一斉射撃(クロスボウ兵)、 散兵モード(弓兵)、 槍衾(長柄兵)などの特殊命令を 使用するようになります。 qstr_Bodyguards_allows_yo|街や村へ入る際に、 コンパニオンが ボディーガードにつくようになります。 ボディーガードの数は あなたの統率力と 名声に依存します。 qstr_The_Weather_Proficie|天候によるペナルティを使用すると、 濃霧、雨、雪、 および夜間のような悪天候時には、 投射兵器の命中率に ペナルティがかかるようになります。 qstr_Disabling_NPC_Compla|あなたの選択に対して コンパニオンが 不満を述べなくなります。 ただし、不満の数値は蓄積されるので、 士気の低下を防げるわけではありません。 qstr_The_cheat/debug_mode|チートモードをオンにすると、 キャンプにチートメニューが表示され、 デバッグメッセージを表示させることができます。 qstr_Keys_Configuration|隊列などホットキーの設定を行います qstr_Press_Esc_to^^Disabl|Esc を押すと^^設定を削除できます qstr_DeathCam_Mouse_Sensi|デスカメラのマウス感度 qstr_OK|OK qstr_Reset|リセット qstr_Mod_Options|MODの設定に戻る qstr_Press_a_key|A キーを押してください qstr_{s10}___Formation_ty|{s10} - 隊形選択命令 qstr_{s11}___Weapon_order|{s11} - 武器選択命令 qstr_{s12}___Shield_order|{s12} - 盾使用命令 qstr_{s13}___Attack_order|{s13} - 戦術命令 qstr_{s10}___Ranks|{s10} - 横列隊形 qstr_{s11}___Shieldwall|{s11} - シールドウォール qstr_{s12}___Wedge|{s12} - くさび形隊形 qstr_{s13}___Square|{s13} - 方陣隊形 qstr_{s14}___No_Formation|{s14} - 隊形解除 qstr_{s15}___Escape_Menu|{s15} - メニューを閉じる qstr_{s11}___One_Handers|{s11} - 片手武器 qstr_{s12}___Two_Handers|{s12} - 両手武器 qstr_{s13}___Polearms|{s13} - 長柄武器 qstr_{s14}___Ranged|{s14} - 投射武器 qstr_{s11}___Use_Shields|{s11} - 盾を使用する qstr_{s12}___No_Shields|{s12} - 盾を使用しない qstr_{s13}___Free|{s13} - 自由にさせる qstr_{s10}___End_Order|{s10} - 命令終了 qstr_{s11}___Skirmish|{s11} - 散兵モード qstr_{s12}___Volley_Fire|{s12} - 一斉射撃 qstr_{s13}___Brace_Polear|{s13} - 槍衾 qstr_DeathCam|DeathCam qstr_Camera|Camera qstr_Follow|Follow qstr_Free|自由 qstr_Troop_Assignments|部隊編成 qstr_Split_Troops_into_Se|兵士を別の部隊へ分割できます qstr_Troops_by^_Primary_D|主要部隊の兵士 qstr_#_in^Main_Division|# 主要部隊の兵数 qstr_Show/^Hide|Show/^Hide qstr_#_in^Secondary_Divis|# 分割部隊の兵数 qstr_Secondary^Division|分割部隊の番号 qstr_Disabled|無効 qstr_Split_Active|分割を適用 qstr_Clear_All|初期化 qstr_Discard_Changes|変更を戻す qstr_Save|セーブ qstr__near_{s10}|{s10}の近く qstr_Your_recruiter_who_w|{s13}へ{reg10}名の新兵を 募るよう命じられていた募兵官が {s10}に撃破された! qstr_{s1}_of_{s3}_was_def|{s3}の {s1}は 戦いに敗れ逃走した。 qstr_{s54}_is_a_claimant_|{s54}は{s56}の王位を要求している。 qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57}、 {s58} qstr_{reg3?She He}|{reg3?彼女 彼} qstr_The_town_of_{s50}|{s50}の街 qstr_The_village_of_{s50}|{s52}近郊の{s50}の村 qstr_{s51}_belongs_to_{s1|{s51}は、{s2}の{s1}が所有している。^ qstr_{s7}_and_{s8}|{s7}、 {s8} qstr_{s2}It_has_no_villag|{s2}勢力下の村がない^ qstr_{s2}{reg0?Its_villag|{s2}{s8}{reg0?の村々が勢力下にある の村が勢力下にある}。^ qstr_{s2}Its_prosperity_i|{s2}繁栄度 {s50} qstr_noone|誰もいない qstr_{s9}_and_{s10}|{s9}、 {s10} qstr_{s5}_has_been_defeat|{s5}は破られました! qstr_{s7}_opened_the_gate|{s7}は門を開けました。 qstr_{s7}_closed_the_gate|{s7}は門を閉じました。 qstr_+{reg1}_to_party_mor|パーティの士気に +{reg1} qstr_Requires_{reg1}_inte|この本を読むには{reg1}の知性が必要です。 qstr_Reading_Progress ^{p|読書の進行度 {reg1}% qstr_wound_treament|治療 qstr_trainer|訓練 qstr_surgery|手術 qstr_+1_to_{s1}_while_in_|所持中は{s1}スキル+1 qstr_Move_here|ここに移動 qstr_View_notes|情報を見る qstr_Accompany|同行 qstr_Secret_Troops _{reg1|Secret Troops {reg1} qstr_{s2}_{reg1}_^{s1}|{s2}({reg1})^{s1} qstr_Troops_Listing|Troops Listing qstr_killed|死亡 qstr_wounded|負傷 qstr_{s0}^TOTAL _{reg3}__|{s0}^合計 {reg3}名 ({s2}) qstr_^None|^なし qstr_nothing|なし qstr_{reg0}_village{reg1?|{reg0}村{reg1? } qstr_{reg0}_castle{reg1?s|{reg0}城{reg1? } qstr_{reg0}_castle{reg1?s |{reg0}城{reg1? }、{s0} qstr_{reg0}_town{reg1?s }|{reg0}街{reg1? } qstr_{reg0}_town{reg1?s }_|{reg0}街{reg1? }、{s0} qstr_{reg0}_town{reg1?s }_{|{reg0}街{reg1? }、{s0} qstr_Your_opponents_are_r|相手は戦いの準備ができている。 qstr_Try_to_destroy_as_ma|2.5分内にできるだけ多くの目標を破壊しつつ突破せよ。 qstr_Stay_behind_the_line|地面の線の後ろに立ち、目標を撃て。^全ての矢を浪費しないように注意せよ。 qstr_Battle_Advantage_=_{|戦闘の優位性 = {reg0} qstr_{s9}_wants_you_to_re|{s9}は通知があるまで彼の軍隊と^共に行軍することを望んでいる。 qstr__Being_Raided_|(襲撃されている) qstr__Looted_|(略奪された) qstr__Under_Siege_|(包囲されている) qstr_The_village_of_{s1}_|{s1}の村は{s2}から略奪を受けた。 qstr_{s3}_is_no_longer_un|{s3}の包囲が解かれた。 qstr_Small_bands_of_enemi|敵の小さい一団を{s1}の近くで見かけた。 qstr_Enemy_patrols_spotte|敵の偵察を{s1}の近くで見かけた。 qstr_Medium_sized_group_o|敵の中規模の一団を{s1}の近くで見かけた。 qstr_Significant_group_of|敵の重要な一団を{s1}の近くで見かけた。 qstr_Army_of_enemies_spot|敵の軍を{s1}の近くで見かけた。 qstr_Large_army_of_enemie|敵の大軍を{s1}の近くで見かけた。 qstr_Great_host_of_enemie|敵の巨大な軍勢を{s1}の近くで見かけた。 qstr_{s1}_has_been_besieg|{s1}が {s3}の {s2}によって包囲された。 qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s1}_is_the_new_mars|{s1}が{s2}の新しい元帥となった。 qstr_You_gained_{reg12}_r|あなたは {reg12} の名声値を獲得した。 qstr_You_lose_{reg12}_ren|あなたは {reg12} の名声値を失った。 qstr_Your_relation_with_{|{s1}との友好度が上昇した。 qstr_Your_relation_with_{s|{s1}との友好度が悪化した。 qstr_You_gain_honour.|あなたは名誉を得た。 qstr_You_lose_honour.|あなたは名誉を失った。 qstr_{s1}_has_declared_wa|{s1}が{s2}に対して宣戦布告した。 qstr_{s1}_and_{s2}_have_m|{s1}と {s2}が 停戦協定を結んだ。 qstr_{s2}_{reg3?was is_cu|{s2} は{s3}{reg3?にいました にいます}。 qstr_{s2}_{reg3?was is}_t|{s2} {reg3?は は}{s3}に向かう途中で^{reg4?彼女 彼}は{reg3? 今現在}{s3}の近くにい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_i|{s2} {reg3?は は}野外を進行中で^{reg4?彼女 彼}は{reg3? 今現在}{s3}の近くにい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_b|{s2} は{s3}で捕虜になって{reg3?いた いる}はずです。 qstr_{s2}_{reg3?was has_b|{s2} は敵将の捕虜になって{reg3?いた いる}はずです。 qstr_{reg3?{s2}_s_locatio|{reg3?{s2}の居場所はつかめていません 私は{s2}の居場所は知りません}。 qstr_{s6}_has_joined_your|{s6}がパーティに加わった。 qstr_You_now_owe_{reg2}_d|あなたは{s1}に {reg2}デナル借りている。 qstr_Renown_value_for_thi|この戦闘で得られる名声は {reg8} 。 qstr_You_have_run_into_a_|罠にかかった! qstr_You_are_attacked_by_|山賊の襲撃を受けた! qstr_Holding|待機 qstr_Following|追従 qstr_Charging|攻撃 qstr_Advancing|前進 qstr_Falling_Back|後退 qstr_Standing_Closer|密集 qstr_Spreading_Out|散開 qstr_Standing|拠点防衛 qstr_N/A|不明 qstr_Free|自由 qstr_Any_Weapon|全ての武器 qstr_Blunt_Weapons|鈍器 qstr_{s1}_Rebels|解放軍{s1} qstr_Given_by _{s62}|依頼者 {s62} qstr_Given_on _{s60}|依頼日 {s60} qstr_You_have_{reg0}_days| (あと{reg0}日で完了しなければなりません。) qstr_This_quest_has_been_| (このクエストは完了しました。 {s59}と話して終了して下さい。) qstr_This_quest_has_been_s| (このクエストは成功しました。 {s59}と話して報酬を受け取って下さい。) qstr_This_quest_has_faile| (このクエストは失敗しました。 {s59}と話して状況を説明して下さい。) qstr_At_the_time_quest_wa|この依頼を受けた時 ^{s1} qstr_{s5}_has_a_strength_|{s5}の全兵力は{reg1}人です。 qstr_The_last_time_you_sa|最後に見た{reg1?彼女 彼}の場所:{s1} qstr_The_last_time_you_he|最後に聞いた{reg1?彼女 彼}の場所:{s1} qstr_Current_garrison_con|現在の守備隊は{reg5}人です。^{reg6}日分の食料を備蓄しています。 qstr_Very_Poor|困窮 qstr_Poor|やや困窮 qstr_Average|普通 qstr_Rich|やや繁栄 qstr_Very_Rich|繁栄 qstr_Manor|屋敷 qstr_A_manor_lets_you_res|屋敷では休息をとることができ、^その間は兵士達への報酬は通常の半額で済みます。^ qstr_Mill|製粉所 qstr_A_mill_increases_vil|製粉所は村の繁栄度を5%増加させます。^ qstr_Watch_Tower|見張り塔 qstr_A_watch_tower_lets_t|見張り塔は住民に早く危険を知らせます。^この影響で敵が村を略奪するのにかかる時間が50%余計にかかります。^ qstr_School|学校 qstr_A_shool_increases_th|学校はあなたに対する住民の友好度を毎月1増加させます。^ qstr_Messenger_Post|伝令詰所 qstr_A_messenger_post_let|伝令詰所があると、村に敵が迫ってきた時あなたがどこにいても、^村人はそれを知らせることが出来るようになります。^ qstr_Prison_Tower|囚人塔 qstr_A_prison_tower_reduc|囚人塔があると、ここに留めてある^捕虜達の脱走する確率が低くなります。^ qstr_Prosperity_of_{s2}_h|{s2}の繁栄度は{s3}から{s4}になりました。 qstr_{s4}_looks_upset.|{s4}は怒っているようです。 qstr_your_party|あなたのパーティ qstr_{reg0?One_of_your_pr|{reg0?あなたの捕虜、 }{s3}の{s1}が脱走しました! qstr_You_brought_{reg3}_h|あなたは{reg3}頭の牛を{s1}まで連れてきました。 qstr_I_heard_that_there_w|{s62}で近いうちに トーナメントが開催されるらしいですよ。 qstr_I_heard_that_one_can|{s63}では{s62}が とても安く買えるらしいですよ。 qstr_I_heard_that_they_pa|{s63}では{s62}が とても高く売れるらしいですよ。 qstr_two_days_ago|二日前 qstr_Best_threat_of_{s4}_|Best threat of {s4} has value level of {reg1} qstr_No_center_found_to_d|No center found to defend qstr_You_gain_right_to_ru|あなたは統治する権利を獲得した。 qstr_You_lose_right_to_ru|あなたは統治する権利を失った。 qstr_^Alive^Wound^Dead|^Alive^Wound^Dead qstr_U^{reg1}^{reg2}^{reg|U^{reg1}^{reg2}^{reg3} qstr_A^{reg4}^{reg5}^{reg|A^{reg4}^{reg5}^{reg6} qstr_E^{reg7}^{reg8}^{reg|E^{reg7}^{reg8}^{reg9} qstr__| qstr__{reg50}{reg51}_|({reg50},{reg51}) qstr_Name {s1}^Cash _{reg|名前 {s1}^所持金 {reg1}^預金 {reg2}^借金 {reg3}^クレジット枠 {reg4} qstr_You_lose_a_{s2}|You lose a {s2} qstr_Cracked|Cracked qstr_Rusty|Rusty qstr_Bent|Bent qstr_Chipped|Chipped qstr_Battered|Battered qstr_Poor2|Poor2 qstr_Crude|Crude qstr_Old|Old qstr_Cheap|Cheap qstr_Fine|Fine qstr_Well_made|Well made qstr_Sharp|Sharp qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Deadly|Deadly qstr_Exquisite|Exquisite qstr_Masterwork|Masterwork qstr_Heavy|Heavy qstr_Strong|Strong qstr_Powerful|Powerful qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Rough|Rough qstr_Sturdy|Sturdy qstr_Thick|Thick qstr_Hardened|Hardened qstr_Reinforced|Reinforced qstr_Superb|Superb qstr_Lordly|Lordly qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Stubborn|Stubborn qstr_Timid|Timid qstr_Meek|Meek qstr_Spirited|Spirited qstr_Champion|Champion qstr_Fresh|Fresh qstr_Day_old|Day old qstr_Two_day_old|Two day old qstr_Smelling|Smelling qstr_Rotten|Rotten qstr_Large_bag|Large bag qstr_Bonus!_You_get_a_spe|Bonus! You get a special item {s1}. qstr_wound _you_are_safe_|wound you are safe ! qstr_wounds _you_are_woun|wounds you are wounded at your arms ! qstr_wounds _you_are_wound|wounds you are wounded at your legs ! qstr_wounds _you_are_wounde|wounds you are wounded at your head ! qstr_Goodyour_arms_get_we|Good,your arms get well! qstr_Goodyour_legs_get_we|Good,your legs get well! qstr_Goodyour_head_get_we|Good,your head get well! qstr_you_are_satisfied_!|you are satisfied ! qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s|The equipment of a {s1} {s2}is taken from you. qstr_Hold|Hold qstr_{s1}_x{reg0}|{s1} x{reg0} qstr_Hold_Fire|Hold Fire qstr_Fire_at_Will|Fire at Will qstr_Use_Shield|Use Shield qstr_Back_10_Paces|Back 10 Paces qstr_One_Handed_Weapons|One-Handed Weapons qstr_Two_Handed_Weapons|Two-Handed Weapons qstr_Ranged_Weapons|Ranged Weapons qstr_{s2}^{s1}|{s2}^{s1} qstr_No_Position_Orders|No Position Orders qstr_No_Weapons_Orders|No Weapons Orders qstr_ready_bows_and_missi|ready bows and missiles qstr_ready_side_arms|ready side arms qstr_ready_two_handers|ready two-handers qstr_ready_polearms|ready polearms qstr_brandish_shields|brandish shields qstr_doff_your_shields|doff your shields qstr_shields_at_will|shields at will qstr_avoid_melee|avoid melee qstr_stand_and_fight|stand and fight qstr_prepare_to_volley|prepare to volley qstr_end_volley|end volley qstr_brace_for_charge|brace for charge qstr_remove_brace_and_fig|remove brace and fight qstr_Everyone|Everyone qstr_No_Troops_Left.|No Troops Left. qstr_Undefined!|Undefined! qstr_DEBUG_ _Weather_pena|DEBUG Weather penalty {reg2}% - {s0} {reg0} to {reg1} qstr_DEBUG_ _{s0}_profici|DEBUG {s0} proficiency restored to {reg1} qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Not_enough_troops_in|Not enough troops in {s2} to form {s1}, but holding. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_You_got_keys_of_dung|You got keys of dungeon. qstr_You_have_been_knocke|You have been knocked out by the enemy. Watch your men continue the fight without you or press Tab to retreat. qstr_{reg3?{s1}_s_profici|{reg3?{s1}'s proficiency in one handed weapon has improved by {reg2} to {reg1}. {s1}'s one handed weapon proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficie|{reg3?{s1}'s proficiency in two handed weapon has improved by {reg2} to {reg1}. {s1}'s two handed weapon proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficien|{reg3?{s1}'s proficiency in polearm has improved by {reg2} to {reg1}. {s1}'s polearm proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficienc|{reg3?{s1}'s proficiency in archery has improved by {reg2} to {reg1}. {s1}'s archery proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficiency|{reg3?{s1}'s proficiency in crossbow has improved by {reg2} to {reg1}. {s1}'s crossbow proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficiency_|{reg3?{s1}'s proficiency in throwing has improved by {reg2} to {reg1}. {s1}'s throwing proficiency have reach to {reg1}.} qstr_{s21}_hits_with_{s22|{s21} hits with {s22} for {reg20} damage and breaks it. qstr_Delivered_{reg1}_ext|Delivered {reg1} extra damage from behind! qstr_Received_{reg1}_extr|Received {reg1} extra damage from behind! qstr_Delivered_{reg1}_extr|Delivered {reg1} extra damage to horse. qstr_Delivered_{reg1}_extra|Delivered {reg1} extra damage. qstr_Horse_received_{reg1|Horse received {reg1} extra damage. qstr_Releasing_spear.|Releasing spear. qstr_Your_horse_received_|Your horse received {reg1} damage from a braced spear! qstr_The_injury_causes_yo|The injury causes your grip on the spear to slip! qstr_Spear_wall_dealt_{re|Spear-wall dealt {reg1} damage! qstr_Bracing_spear_for_ch|Bracing spear for charge. qstr_You_whistle_for_your|You whistle for your horse. qstr_Everyone_you_know_wh|Everyone, you know what to do. To your positions! qstr_{reg2?You Your_mount|{reg2?You Your mount} received {reg1} extra damage! qstr_{reg2?You_strike You|{reg2?You strike Your horse charges} for {reg1} bonus damage! qstr_Braced_{s1}_dealt_{r|Braced {s1} dealt {reg1} damage! qstr_Bracing_{s1}_for_cha|Bracing {s1} for charge. qstr_Releasing_from_brace|Releasing from brace. qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_Tutorial|Tutorial qstr_XXXXXXXXXXXXXXXXXXXX|XXXXXXXXXXXXXXXXXXXXXXXXXXXXxxxxx qstr_Select_the_Tactics ^|Select the Tactics ^^^Select 'Yes' for a frontal attack that you will fight hand-to-hand while your ship connecting with the enemy's. ^^Select 'No' for an Outflanking attack that you will move around and fight circuitously. qstr_Fight_Hand_to_hand!|Fight Hand-to-hand! qstr_Outflanking_Tactics_|Outflanking Tactics Success! qstr_Outflanking_Tactics_F|Outflanking Tactics Failure! qstr_{s1}_withdrawal_from|{s1} withdrawal from battle for drowning! qstr_Cannot_leave_now.|Cannot leave now. qstr_Enabled|Enabled qstr_Disable|Disable qstr_Enable|Enable qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_the_{reg3?d|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_You_were_a_child_of_|You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman man}. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|始めに戻る・・・ qstr_View_next_segment...|次項を見る・・・ qstr_^No_food ___{reg7}|^食料不足 -{reg7} qstr_^Wage_debt ___{reg6}|^報酬不足 -{reg6} qstr_Appoint_next_marshal|次期元帥を任命して下さい。 qstr_Award_{s12}_as_fief|領地から得られる収入{s12} qstr_No_one|特にない qstr_Selected_faction_is |選択された派閥 {s10}^^{s9} qstr_You_are_currently_re|あなたは現在「{s8}」を読んでいます。 qstr_You_are_not_reading_|現在読んでいる本はありません。 qstr_none|なし qstr_{s5}_and_{s6}|{s5}、 {s6} qstr_Your_estates_are _{s|領地 {s8}^{s9} qstr_Current_party_size_l|現在のパーティサイズの上限は {reg5}人です。^現在のパーティー上限補正内訳 ^基本サイズ +30^統率力による修正 {s2}{reg1}^魅力による修正 {s3}{reg2}^名声による修正 {s4}{reg3}^^合計 {reg5} qstr_Loyal|忠実な下僕です qstr_Devoted|献身的です qstr_Fond|愛しています qstr_Gracious|慕っています qstr_Friendly|友情を感じています qstr_Supportive|支持しています qstr_Favorable|好意的です qstr_Cooperative|協力的です qstr_Accepting|理解があります qstr_Indifferent|無関心です qstr_Suspicious|懐疑的です qstr_Grumbling|不満をもっています qstr_Hostile|敵意を感じています qstr_Resentful|恨んでいます qstr_Angry|怒っています qstr_Hateful|憎んでいます qstr_Revengeful|復讐心を抱いています qstr_Vengeful|生涯の敵だと考えています qstr_Your_relation_with_t|勢力からの友好度 ^{s2} qstr_Vous_etes_rassasi??_|Vous etes rassasi?? ! qstr_Vous_etes_affam??_et|Vous etes affam?? et vous vous sentez faible ! malus for -2/ ag -1 qstr_Rapport_de_sant?? ^{|Rapport de sant?? ^{s3} qstr_intacts|intacts qstr_Vous_etes_bless??_a_|Vous etes bless?? a la jambe ! malus for -1/ ag -1 qstr_Jambes _{s9}|Jambes {s9} qstr_Vous_etes_bless??_au|Vous etes bless?? au bras ! malus for -3/ ag -4 qstr_Bras _{s7}|Bras {s7} qstr_intacte|intacte qstr_Vous_etes_gri??vemen|Vous etes gri??vement bless?? a la t?ate ! malus for -1/ int -4/ cha -5/ equit/ -1 qstr_T?ate _{s5}|T?ate {s5} qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_You_have_encountered|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_{s4}^^The_troops_you|{s4}^^The troops you selected are ready to join you in battle. qstr_{s4}^^Your_captains_|{s4}^^Your captains will deal with troop assignments. qstr_{s4}^^Your_orders_ha|{s4}^^Your orders have been sent to your captains. qstr_{s4}^^There_is_no_ta|{s4}^^There is no tactical plan in place. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__You_see_the_banner_| You see the banner of {s7} over the castle gate. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__You_see_the_banner_o| You see the banner of {s7} over the town gates. qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_buil|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_att|You are ready to attack the walls at any time. qstr_The_siege_tower_is_b|The siege tower is built and ready to make an assault. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_ar|However, since you are not a sworn {man/follower} of {s9}, there is no chance he would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_that_t| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_village_has_bee| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_| This castle has no garrison. qstr__This_town_has_no_ga| This town has no garrison. qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr___{reg1}_denars_per_| ({reg1} denars per night) qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} denars from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_{s1}_s_Ship|{s1}'s Ship qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} denars per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give him your oath of homage. qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT GAME MENUS RECRUITER CALCULATION! qstr_Now_your_party_now_c|注意! あなたの部隊は現在速く動くことができます。しかしパーティーの士気を低下させます。 qstr_Now_your_party_now_ca|現在あなたの部隊は隠密行動がとれますが、あなたの統率力によれば有効時間は{reg1}時間です。 qstr_Gift_{reg1}_{s1}_as_|贈り物として{reg1}人の {s1}を奴隷として渡しました。 qstr_They_joined_your_par|彼らはあなたのパーティーに参加しました。 qstr_There_is_no_capacity|参加資格はありません! qstr_successd|成功 qstr_You_have_reached_the|あなたは前哨基地の限界に達しました! qstr_Outpost_built!|前哨基地が建てられました! qstr_You_don_t_have_enoug|前哨基地を建設するのに十分なお金がありません! qstr_Outpost_upgraded.|前哨基地のアップグレード qstr_You_don_t_have_enough|前哨基地をアップグレードするのに十分なお金がありません qstr_Patrol_enlisted!|パトロールを組織しました! qstr_Outpost_Patrol|前哨基地のパトロール qstr_You_don_t_have_enough_|パトロールを組織するのに十分なお金がありません。 qstr_Basic|Basic qstr_Regular|Regular qstr_Advanced|Advanced qstr_Expert|Expert qstr_Patrol_trained!|パトロール隊を訓練する! qstr_You_don_t_have_enough_m|パトロール隊を訓練するのに十分なお金がありません。 qstr_Outpost_demolished.|前哨基地が解体されました。 qstr_You_don_t_have_enough_mo|前哨基地を解体するのに十分なお金がありません! qstr__Your_own_banner_flies| 貴方の旗が砦の上に掲げられています。 qstr__You_see_the_banner_of| {s7}の旗が砦の上に掲げられています。 qstr__The_townsfolk_here_|ここの町民は独立を宣言した。 qstr_You_have_deserted_an|貴方は落ちぶれ、賞金首の身です! qstr_Breaking_camp...|キャンプの破棄... qstr_You_have_broken_off_|あなたは{s1}の包囲を打ち破った。 qstr_You_cannot_maintain_|この距離から{s1}の包囲を維持することはできません。 あなたの包囲網が崩れる危険があります。 qstr_You_have_broken_off_y|あなたは{s1}の襲撃を阻止した。 qstr_Kingdom_Fails_to_Res|王国は反応せず^^{s1}は{s2}の挑発に応じず、^{s3}は{reg4?彼女 彼}の好戦的主張のため面目を失った・・・。^ qstr_{reg0}.{reg1}|{reg0}.{reg1} qstr_PBOD_Updated_to_vers|PBOD Updated to version 0.{s1} qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_Notice!_The_Bank_ask|Notice! The Bank ask you to pay back the money! Otherwise They will take any measures qstr_Notice!_The_Bank_has|Notice! The Bank has confiscated your depositc in bank. If you don't pay back the money in time, they will take extreme measures! qstr_Notice!Cover_up_is_n|Notice!Cover up is now end. qstr_You_spend_lot_time_i|You spend lot time in desert! qstr_You_spend_lot_time_in|You spend lot time in ocean! qstr_yanhuiinfo|yanhuiinfo qstr_ERROR_IN_THE_RECRUITE|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion! qstr_You_are_not_strong_en|You are not strong enough to hold all that weight required with promotion!. qstr_Your_arms_are_to_wea|Your arms are to weak to advance in the artillary at this moment. qstr_You_require_more_hor|You require more horse riding skills to fit your next poisition! qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_any_kind_of|any kind of qstr_France|フランス qstr_Moscow|モスクワ qstr_German|ドイツ qstr_Lombardy|ロンバルディア同盟 qstr_Kalmarunionen|カルマル同盟 qstr_Ottoman|オスマン帝国 qstr_China|明 qstr_England|イングランド qstr_Spain|スペイン qstr_Mongol|モンゴル qstr_Japan|日本 qstr_Safavid|サファヴィー朝 qstr_poland_lポーランド・リトアニア共和国 qstr_North_Africa|北アフリカ qstr_Indian_Tribes|インディアン部族 qstr_Portugal|ポルトガル qstr_Deli|デリー qstr_Soutueast_Asia|東南アジア qstr_Korea|朝鮮 qstr_Jurchen|女真 qstr_Kazakh|カザフ qstr_Crimean|クリミア qstr_Mamluk|マムルーク qstr_Scotland|スコットランド qstr_Azteca|アステカ qstr_Maya|マヤ qstr_Livonia|リヴォニア qstr_Saint_John|聖ヨハネ騎士団 qstr_Songhai|ソンガイ qstr_neutral|中立 qstr_{reg65?my_Lady my_Lo|{reg65?陛下 陛下} qstr_{reg65?My_Lady My_Lo|{reg65?陛下 陛下} qstr_{reg65?madame sir}|{reg65?マダム 閣下} qstr_{reg65?Madame Sir}|{reg65?マダム 閣下} qstr__no_fiefs_|(領地はありません) qstr__fiefs _{s0}_|(領地 {s0}) qstr_It_s_your_money_or_y|よぉ{兄弟/姉ちゃん}、ここを通りたければ、^金か命のどちらかを差し出しな! qstr_Lucky_for_you_you_ca|お前はツイてる。今の俺は実に機嫌がいい。^有り金ぜんぶ出しな。そうすりゃ殺さないでやるかも知れん。 qstr_This_a_robbery_eh?_I|俺たちゃ強盗だぜ?^お前の全財産を俺と兄弟に差し出さなきゃ^ここまでの命ってことよ。わかったな? qstr_we_have_made_very_li|ほとんど進展していない qstr_we_have_suceeded_in_|いくつか領土を獲得したが、まだ道のりは遠い qstr_we_have_become_a_sig|我々は大勢力となり、勝利を得る好機である qstr_we_are_winning_the_w|我々は戦争に勝利しているが、戦はまだ続いている qstr_we_are_on_the_verge_|我々の勝利は目前である。^残っている敵は脅威ではないが殲滅する必要がある qstr_head|head qstr_tail|tail qstr_{playername}_when_we|{playername}よ、我々がこの長い旅路を始めた時、^私を助ける勇気を持つ人間は少なかった。^そして私の為に命を投げ出す覚悟を持つ人間となると^殆どいなかった。だがお前は私の敵と命を懸けて戦うのに^なんら躊躇しなかった。我々は数多くの苦難を体験し、^もう全ての希望が失われたと思う時すらあった。^だが神の助けにより、我らは生き残った。^今こそ私はお前の隊を抜け玉座に座り、{s3}を^統治すると言う重大な責任を背負おう。^私の前には未だに多くの困難が待ち受けているが、^お前がいれば何ほどの事も無い。そしてもちろん、^お前は常に私の一番重要な家臣であり続けるだろう。 qstr__We_will_of_course_n| 我が国の軍事行動が一段落つくまで待つ必要があるがな。 qstr_I_am_{s4}_the_ruler_|我は{s4}、 {s6}の長である qstr_I_am_{s4}_a_vassal_o|我は{s4}、 {s6}の臣下である qstr_{s9}{reg5?_and_the_l|{s9}。^{reg5? {s8}が私の領地だ。 } qstr_{s13}_asked_you_to_g|{s13}から、{reg3}頭の牛を集めて^彼の元へ送り届けるように命じられた。 qstr_{s9}_asked_you_to_sc|{s9} はあなたに {s13}、 {s14}、 {s15} を偵察し、報告するように命じた。 qstr_you|you qstr_You_are_challenging_|貴公が私に決闘を挑むだと?何と滑稽な! よかろう{playername}よ、 貴公の頭を叩き潰すのは良い運動になろうて。 qstr_{s16}_and_{s17}|{s16}、 {s17} qstr_Very_well_I_will_acc|よろしい、もしもう一度誓いを立てると言うのなら^我が隊に復帰する事を認めてやろう。 qstr_A_pardon_will_only_b|和平を結びたいのなら {s17} を私に譲渡しろ。^合意するか? qstr_No._There_is_no_chan|いや、私は和平などに興味はない。有り得ん事だ。 qstr_Our_marshal_{s1}|我らが元帥、 {s1} qstr_{s11}_and_{s12}|{s11}、 {s12} qstr_We_are_not_at_war_wi|我らはどの勢力とも戦争状態にはない。 qstr_We_are_at_war_with_{|我らは{s12}と戦争中である。 qstr_go_on_the_offensive_|今こそ、攻勢に移る qstr_act_to_defend_our_la|我らの領土を守るべく行動する qstr_take_more_time_to_ga|より時間をかけて軍を結集する qstr_You_promised_to_help|あなたは {s13} が {s14} の^玉座を手に入れるのを支援すると約束した。 qstr_What_do_you_say_to_e|あなたは傭兵の指揮官として、 {s9}の軍に入るのに何か言う事はありますか? 私は、あなたは職務を果たすことができると信じています。 qstr_{s9}_asked_you_to_ta|{s9}はあなたに、 {s13}へ手紙を届けるよう依頼した。^{s13}は依頼を受けた時点では {s4}にいたはずだ。 qstr_{s9}_asked_you_to_tak|{s9}から、{s15}の{s13}へ 手紙を届けるよう依頼された。^{s13}は依頼を受けた時点では {s4}にいたはずだ。 qstr_{s11}_asked_you_to_e|あなたは{s11}に、彼の{s17}の{s13}を^{s14}へ届けるよう依頼された。 qstr_{s13}_asked_you_to_d|{s13}から{s15}の 村を襲い立て篭もった盗賊団を^退治するよう依頼された。完了後、彼に報告すること。 qstr_{s9}_asked_you_to_ra|{s9}から{reg1}人の {s14}を育成して^彼の元へ届けるよう依頼された。 qstr_{s9}_asked_you_to_co|{s9}から{s3}で税金を徴収するよう依頼された。^徴収金額の1/5が報酬として支払われる。 qstr_{s9}_asked_you_to_hu|{s9}から、{s4}という名の逃亡者を^追い詰めるよう依頼された。現在彼は{s3}にいるとされている。 qstr_{s9}_asked_you_to_as|{s9}から{s3}の 商人を暗殺するよう依頼された。 qstr_{s9}_has_asked_you_t|{s9}はあなたに{s13}に 潜んでいるスパイに会うように命じた。 qstr_{s11}_asked_you_to_f|{s11}はあなたに、もうすぐ{s12}から出発する^敵のスパイを尾行するように命じた。^スパイが尾行に気付かない様に慎重に後を追い、共謀者と合流した後に^彼らを捕縛し、{s11}のもとへ連行しろ。 qstr_{s11}_asked_you_to_c|{s11}はあなたに {s13}の卿の一人を捕縛し、^{s11}に連行してくる様に命じた。 qstr_{s9}_asked_you_to_le|{s9}から、仲間の{s3}を 1週間貸し出すよう依頼された。 qstr_{s9}_asked_you_to_col|{s9}から、{s3}が彼に借りた^{reg4}デナルを取り立てるよう依頼された。^{s3}は依頼を受けた時点では{s4}にいたはずだ。 qstr_{s11}_gave_you_a_fak|{s11}はあなたに、 {s13}が^彼の家臣{s16}を追放させる為の偽の手紙を手渡した。^あなたは{s14}の近くに行き、 あなたの{s15}の^一人に手紙を渡して命令が本物だと信じさせた後に、^街に密使として遣わせなければならない。 qstr_{s9}_has_requested_y|{s9}から、 {reg1}人の {s3}を^捕虜として連行するよう依頼された。 qstr_Lend_your_experience|外科手術の能力に優れる{s3}を {s1}に貸し出すよう依頼された。 qstr_Your_wife_asked_you_|Your wife asked you to get her a gift. Don't disappoint her! qstr_Then_take_it_with_my|私の永遠の感謝と共に受け取ってください。^あなたは高貴な{男性/女性}だ。この恩は絶対に忘れません。 qstr_Forgive_me_{playerna|お願いです、{playername}、受け取ってください。^あなたに受けた恩に比べればこの程度のお金はなんでも^ありません。受け取って、この事はもう忘れましょう。 qstr_{playername}_what_a_|{playername}、あなたはなんと素晴らしい{男性/女性}だろう。^でもこれだけは受け取ってほしいの。^私はあなたに言葉で言い表すのが^不可能な位の借りができてしまったわ。^それにあなたならこのお金を^私よりずっとうまく使えるでしょう。 qstr_{s11}_asked_you_to_r|{s11}はあなたに彼女の{s17}、{s13}を {s14}から^服をすり替え代わりに牢獄に入る事で助けて欲しいと頼んだ。 qstr_{s11}_asked_you_to_re|{s11}は{s14}から、 彼女の{s17}である {s13}の救出を依頼した。 qstr_{s11}_asked_you_to_d|{s11}はあなたに {s14}に投獄されている^{s13}に手紙を送るように依頼した。 qstr_You_agreed_to_challe|あなたは{s11}の名誉を守るため、^{s13}に挑む事に合意した。 qstr_{s5}__Persuasion_str|{s5}(説得力 {reg5}) qstr_Persuasion_Attempt|説得の試み qstr_Your_current_action_|Your current action is disgraceful. qstr_A_villager_from_{s7}|{s7}村の住民から、彼らの村を襲い立て篭もった^盗賊団を退治するよう依頼された。 qstr_You_chose_well_{sir/|良いご選択ですよ、閣下。^私の仲間達は皆約束を守り、^報酬の稼ぎ方を知ってる奴ばかりですからね。 qstr_Well_done_{sir/madam|良いご選択ですよ、閣下。^我らの行く手に待ち受けるのは金銀財宝と上等な酒のみ、^恐れる敵なんてこの大陸にはいませんよ! qstr_We_are_at_your_servi|我々はこれからあなたの部下です、閣下。^ただ敵のいる方向さえ指差してください、^後は我々が片付けますから。 qstr_The_Guildmaster_of_{|{s13}のギルドマスターが、 あなたに近隣の追いはぎを始末する様に依頼した。 qstr_{s9}_of_{s3}_asked_y|{s3}の{s9}から、{reg5}個の{s6}を^{s4}の宿屋へ7日以内に届けるよう依頼された。 qstr_Escort_the_merchant_|隊商を {s8}の街まで護衛すること。 qstr_Merchant_{s9}_of_{s4|{s4}の商人{s9}から、 街の周辺にたむろする^厄介な盗賊団を退治するよう依頼された。 qstr_Guildmaster_of_{s4}_|{s4}のギルドマスターから、盗賊団に誘拐された少女の身代金として^{reg12}デナルを受け取った。 {s3}付近にいる盗賊団と会い、^身代金を渡さなければならない。^その後少女を{s4}まで連れ帰ること。 qstr_Guildmaster_of_{s4}_p|{s4}のギルドマスターは、もしあなたが^{s12}と{s13}による {s15}と {s14}間の 和平交渉の阻害を止めさせる事が出来れば、 {reg12}デナルを支払う事を約束した。^そのためには彼らを説得するか、 和平交渉が終わるまで捕縛しておかなければならない。 qstr_The_Guildmaster_of_{s|{s14}のギルドマスターはあなたに^{s14}を恐怖に陥れている盗賊達を退治するように頼みました。^彼らは夜のみに現れ、一人で歩いている人間だけを襲います。 qstr_Guildmaster_of_{s10}|{s10}のギルドマスターから、牛の群れを{s13}まで^届けるよう依頼された。{reg8}デナルが報酬として支払われる。 qstr_He_is_not_commanding|彼は現在兵を指揮していない。 qstr_He_currently_command|彼は現在{reg0}名の兵を指揮しています{reg1?。^その内{reg1}名が負傷しています }。 qstr_The_elder_of_the_vil|{s3}の村長から、{reg5}袋の穀物を持ってくるよう依頼された。 qstr_The_elder_of_the_vill|{s13}の村長はあなたに{reg5}人の農民を^盗賊と戦えるように訓練する事を頼んだ。 qstr_The_elder_of_the_villa|{s3}の村長から、{reg5}頭の牛を連れてくるよう依頼された。 qstr_{s16}_and_{s15}|{s16}、 {s15} qstr_I_can_smell_a_fat_pu|そんなに大きな財布じゃ一里離れてても金の匂いが解るぜ。^少しは軽くしたほうがいいんじゃないかい? qstr_Why_it_be_another_tr|おう、また偶然にも旅の人に会ってしまったぞ!^忠告しておくがね、この辺りはあんたの様な{男/女}には危険だ。^俺達にちょっとばかり寄付をしてくれれば^目的地まで安全に行けるぞ? qstr_Well_well_look_at_th|ほほう、こいつを見てみろよ!さっさと金を出すんだな。^じゃなきゃ俺達はあんたを痛い目にあわせにゃならん。 qstr_There_s_a_toll_for_p|ここを通る人間はみんな俺達に^通行料を払わなきゃいけないんでね。^とっとと財布を開いてもらおうか。 qstr_Another_fool_come_to|またマヌケが死ににきたのか?叩き潰してやろう! qstr_We_re_not_afraid_of_|貴様如きを恐れはしないぞ、{若造/嬢ちゃん}。戦いだ! qstr_That_was_a_mistake._|今の言葉は間違いだったな。^なるべく苦しませてから殺してやる。 qstr_Brave_words._Let_s_s|勇敢な事だな。だが果たして貴様の様な犬にそれが出来るかな? qstr_A_{s5}?_Well..._Yes_|{s5}だって?^まあ、確かにそうですけど、随分と変な質問ですね。 qstr_Eh?_No_it_most_certa|は?いや、どう見ても{s5}じゃないでしょう。^もし私があなたなら自分の目を疑いますね。 qstr_This_is_the_{reg4?to|ここは{s5}の{reg4?街 村}です。 qstr_{s6}_Our_{reg4?town |{s6} 私達の{reg4?街 村}とその周辺は^もちろん閣下が治めてらっしゃいます。 qstr_{s6}_Our_{reg4?town v|{s6} 私達の{reg4?街 村}とその周辺は^{s8}の{s7}に治められています。 qstr_{s3}_and_{s5}|{s3}、 {s5} qstr_{reg20?We_mostly_pro|{reg20?私達はここで主に{s5}を生産しています 最近特に生産しているものはないですね}。^もっと詳しいことがお知りになりたいのなら、^{reg4?ギルドマスター 村長}にお聞きください。彼はすぐそこにいるはずです。 qstr_We_are_currently_fol|あなたに従っています。 qstr_We_are_currently_hol|この場所を保持しています。 qstr_We_are_currently_pat|この地域を巡回しています。